Concept explainers
Bin Manager Class
Design and write an object -oriented
class InvBin
{
private:
string description; //Item name
int qty; // Quantity of items
// in this bin
public:
InvBin (string d = “empty”, int q = 0) // 2-parameter constructor
{ description = d: qty = q: } // with default values
// It will also have the following public member functions. They
// will be used by the BinManager class not the client program.
void setDescription(string d)
string getDescription()
void setQty(1nt q)
int getQty( )
};
class BinManager
{
Private:
InvBin bm[30]: // Array of InvBin objects
int numBins; // Number of bins
// currently 1n use
public:
BinManager() // Default constructor
{ numBins = 0; )
BinManager(int size, string d[], int q[]) //3-parameter constructor
{
//Receives number of bins in use and parallel arrays of item names
//and quantities. Uses this info. to store values in the elements
//of the bin array. Remember, these elements are InvBin objects.
}
// The class will also have the following public member functions:
string getDescription(int index) // Returns name of one item
int getQuantity{int index) // Returns qty of one item
bool addParts{int binlndex, int q) //These return true if the
bool removeParts(int binlndex , int q) //action was done and false
// if it could not be done
//see validation information
Client Program
Once you have created these two classes, write a menu-driven client program that uses a BinManager object to manage its warehouse bins. It should initialize it to use nine of the bins, holding the following item descriptions and quantities. The bin index where the item will be stored is also shown here.
1. regular pliers 25 | 2. n. nose pliers 5 | 3. screwdriver 25 |
4. p. head screw driver 6 | 5. wrench-large 7 | 6. wrench-small 18 |
7. drill 51 | 8. cordless drill 16 | 9. hand saw 12 |
The modular client program should have functions to display a menu, get and validate the user's choice, and carry out the necessary activities to handle that choice. This includes adding items to a bin, removing items from a bin, and displaying a report of all bins. Think about what calls the displayReport client function will need to make to the BinManager object to create this report. When the user chooses the “Quit” option from the menu, the program should call its displayReport function one last time to display the final bin information. All 1/0 should be done in the client class. The BinManager class only accepts information, keeps the array of InvBin objects up to date, and returns information to the client program.
Input Validation: The BinManager class functions should not accept numbers less than 1 for the number of parts being added or removed from a bin. They should also not allow the user to remove more items from a bin than it currently holds.
Want to see the full answer?
Check out a sample textbook solutionChapter 8 Solutions
Starting Out With C++: Early Objects (10th Edition)
Additional Engineering Textbook Solutions
Artificial Intelligence: A Modern Approach
Java: An Introduction to Problem Solving and Programming (7th Edition)
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
C How to Program (8th Edition)
Problem Solving with C++ (10th Edition)
Digital Fundamentals (11th Edition)
- Car Class in C++ language whole task is in the picturearrow_forwardObject oriented programming C++ Use Classes Write a C++ program in which each flight is required to have a date of departure, a time of departure, a date of arrival and a time of arrival. Furthermore, each flight has a unique flight ID and the information whether the flight is direct or not.Create a C++ class to model a flight. (Note: Make separate classes for Date and Time and use composition).add two integer data members to the Flight class, one to store the total number of seats in the flight and the other to store the number of seats that have been reserved. Provide all standard functions in each of the Date, Time and Flight classes (Constructors, set/get methods and display methods etc.).Add a member function delayFlight(int) in the Flight class to delay the flight by the number of minutes pass as input to this function. (For simplicity, assume that delaying a flight will not change the Date). Add a member function reserveSeat(int) which reserves the number of seats passed as…arrow_forwardBook Donation App Create a book-app directory. The app can be used to manage book donations and track donors and books. The catalog is implemented using the following classes: 1. The app should have donors-repo.js to maintain the list of donors and allow adding, updating, and deleting donors. The donor object has donorID, firstName, lastName, and email properties. This module should implement the following functions: • getDonor(donorId): returns a donor by id. • addDonor(donor): adds a donor to the list of donors; donorID should be autoassigned a random number. • updateDonor(donor): updates the donor having the matching donorID. • deleteDonor(donorID): delete the donor with donorID from the list of donors, only if they are not associated with any books. 2. The app should have books-repo.js to maintain the list of donated books and allow adding, updating, and deleting books. The book object has bookID, title, authors, and donorID properties. • donorID references the book’s donor. This…arrow_forward
- Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…arrow_forwardC++ Stars This lab exercise will practice creating objects with constructors and destructors and demonstrate when constructors and destructors are called. Star Class Create a class, Star. A Star object has two member variables: its name, and a solar radius. This class should have a constructor which takes a std::string, the name of the star, and a double, the solar radius of the star. In the constructor, the Star class should print to the terminal that the star was born. For example, if you create a Star as follows: Star my_star("Saiph", 22.2); Then the constructor should print: The star Saiph was born. In the destructor, the Star class should print to the terminal that the star was destroyed, along with the number of times the volume of the sun that that star was, formatted to two decimal places. Hint: use the following line to set the precision to 2 decimal places: std::cout << std::fixed << std::setprecision(2); For example, when my_star above has its destructor called,…arrow_forwardEmployee class Write a Python program employee.py that computes the cumulative salary of employees based on the length of their contract and their annual merit rate. Your program must include a class Employee with the following requirements: Class attributes: name: the name of the employee position: the position of the employee start_salary: the starting salary of the employee annual_rate: the annual merit rate on the salary contract_years: the number of years of salary Class method: get_cumulative_salary(): calculates and returns the cumulative salary of an employee based on the number of contract years. Round the cumulative salary to two digits after the decimal point. Example: If start_salary = 100000, annual_rate = 5% and contract_years = 3: Then the cumulative salary should be : 100000 + 105000 + 110250 = 315250 Outside of the class Employee, the program should have two functions: Function name Function description Function input(s) Function output(s) / return…arrow_forward
- C# Write a console app that sets up a dictionary of Books in a Library. The dictionary is indexed by ISBN. Each bookstored in the dictionary is a Book object that stores Title and Author. The Book class should be a simple entityclass containing the Title, Author, and ISBN.arrow_forwardProblem: Employee and ProductionWorker Classes Write a python class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3)• Hourly pay rateThe workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for this class. Once you have written the class, write a program that creates an object of the ProductionWorker class, and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen Note: The program should be written in python. Sample Input/Output: Enter the name: Ahmed Al-AliEnter the ID number: 12345Enter the department:…arrow_forwardThere are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.arrow_forward
- Child Class: Vegetable Write a child class called Vegetable. A vegetable is described by a name, the number of grams of sugar (as a whole number), the number of grams of sodium (as a whole number), and whether or not the vegetable is a starch. Core Class Components For the Vegetable class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use instance data variables where appropriate a toString method that returns a text representation of a Vegetable object that includes all four characteristics of the vegetableJavaarrow_forwardChapter 15 Customer Employee Creator Create an object-oriented program that allows you to enter data for customers and employees. Each class will be stored in its own python file. Console Specifications Create a Person class that provides attributes for first name, last name, and email address. Include a parameter for each attribute in the constructor method. This class will provide a property or method that returns the person’s full name. Create a Customer class that inherits the Person class. This class must add an attribute for a customer Create an Employee class that inherits the Person class. This class must add an attribute for a social security number (SSN). Put the above three classes in a module named ‘company_objects’, separate from the application module. The program will create a Customer or Employee object from the data entered by the user and store the object in a single variable. Create a function that will display the Customer or Employee. The function will have a…arrow_forwardplease fastarrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT