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(Simulation: coupon collector’s problem) Coupon collector is a classic statistics problem with many practical applications. The problem is to repeatedly pick objects from a set of objects and find out how many picks are needed for all the objects to be picked at least once. A variation of the problem is to pick cards from a shuffled deck of 52 cards repeatedly, and find out how many picks are needed before you see one of each suit. Assume a picked card is placed back in the deck before picking another. Write a
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- def winning_card(cards, trump=None): Playing cards are again represented as tuples of (rank,suit) as in the cardproblems.pylecture example program. In trick taking games such as whist or bridge, four players each play one card from their hand to the trick, committing to their play in clockwise order starting from the player who plays first into the trick. The winner of the trick is determined by the following rules:1. If one or more cards of the trump suit have been played to the trick, the trick is won by the highest ranking trump card, regardless of the other cards played.2. If no trump cards have been played to the trick, the trick is won by the highest card of the suit of the first card played to the trick. Cards of any other suits, regardless of their rank, are powerless to win that trick.3. Ace is the highest card in each suit.Note that the order in which the cards are played to the trick greatly affects the outcome of that trick, since the first card played in the trick…arrow_forwardCoupon collector is a classic statistic problem with many practical applications. The problem is to pick objects from a set of objects repeatedly and determine how many picks are needed for all the objects to be picked at least once. A variation of the problem is to pick cards from a shuffled deck of 52 cards repeatedly and find out how many picks are needed before you see one of each suit. Assume a picked card is placed back in the deck before picking another. Write a program to simulate the number of picks needed to get four cards from each suit and display the four cards picked (it is possible that a card may be picked twice).arrow_forwardTiling: The precondition to the problem is that you are given threeintegers n, i, j, where i and j are in the range 1 to 2n. You have a 2n by 2n squareboard of squares. You have a sufficient number of tiles each with the shape . Your goalis to place nonoverlapping tiles on the board to cover each of the 2n × 2n tiles except forthe single square at location i, j. Give a recursive algorithm for this problem in whichyou place one tile yourself and then have four friends help you. What is your base case?arrow_forward
- csearrow_forwardLucky Pairs Richie and Raechal are participating in a game called "Lucky pairs" at the Annual Game Fair in their Company. As per the rules of the contest, two members form a team and Richie initially has the number A and Raechal has the number B.There are a total of N turns in the game, and Richie and Raechal alternatively take turns. In each turn, the player's number is multiplied by 2. Richie has the first turn. Suppose after the entire N turns, Richie’s number has become C, and Raechal’s number has become D, the final score of the team will be the sum of the scores (C+D) of both the players after N turns. Write a program to facilitate the quiz organizers to find the final scores of the team. Input and Output Format:The only line of input contains 3 integers A, B, and N.Output a single line that contains the integer that gives the final score of the team which will be the sum of the scores of both the players after N turns.Refer sample input and output for formatting specifications.…arrow_forwardKnight's Tour: The Knight's Tour is a mathematical problem involving a knight on a chessboard. The knight is placed on the empty board and, moving according to the rules of chess, must visit each square exactly once. There are several billion solutions to the problem, of which about 122,000,000 have the knight finishing on the same square on which it begins. When this occurs the tour is said to be closed. Your assignment is to write a program that gives a solution to the Knight's Tour problem recursively. You must hand in a solution in C++ AND Java. The name of the C++ file should be "main.cc" and the name of the Java file should be "Main.java". Write C++ only with a file name of main.cc Please run in IDE and check to ensure that there are no errors occuring Output should look similar to: 1 34 3 18 49 32 13 16 4 19 56 33 14 17 50 31 57 2 35 48 55 52 15 12 20 5 60 53 36 47 30 51 41 58 37 46 61 54 11 26 6 21 42 59 38 27 64 29 43 40 23 8 45 62 25 10 22 7 44 39 24 9 28 63arrow_forward
- 3. Suppose you have been hired to develop a musical chair game. In this game there will be 7 participants and all of them will be moving clockwise around a set of 7 chairs organized in a circular manner while music will be played in the background. You will control the music using random numbers between 0-3.lf the generated random number is 1, you will stop the music and if the number of participants who are still in the game is n, the participants at position (n/2) will be eliminated. Each time a participant is eliminated, a chair will be removed and you have to print the player names who are still in the game. The game will end when there will be only one participant left. At the end of the game, display the name of the winner. [Hint: You will need to invoke a built-in method to generate a random number between 0 (inclusive) to 3 (inclusive)] Use Python languagearrow_forwardplease code in python You place a pawn at the top left corner of an n-by-n chess board, labeled (0,0). For each move, you have a choice: move the pawn down a single space, or move the pawn down one space and right one space. That is, if the pawn is at position (i,j), you can move the pawn to (i+1,j) or (i+1, j+1). Ask the user for the size of a chessboard, n (integer). Find the number of different paths starting from (0,0) that the pawn could take to reach each position on the chess board. For example, there are two different paths the pawn can take to reach (2,1). Look at the diagrams below to convince yourself of this. You can see the four paths that you can take by move 2. Start -> Move 1 -> Move 2 (0,0) -> (1,0) -> (2,1) (0,0) -> (1,0) -> (2,0) (0,0) -> (1,1) -> (2,1) (0,0) -> (1,1) -> (2,2) Print the board with the number of ways to reach each square labeled as shown below. For example: Enter a board size: 4 1 0 0 0 1 1 0 0 1 2 1 0 1 3 3 1arrow_forwardSuppose that you are given an n × n checkerboard and a checker. You must move the checker from the bottom edge of the board to the top edge of the board according to the following rule. At each step you may move the checker to one of three squares: 1. the square immediately above 2. the square that is one up and one to the left (but only if the checker if not already in the leftmost column) 3. the square that is one up and one to the right (but only if the checker is not already in the rightmost column). 1 Each time you move from square x to square y, you receive p(x, y) dollars. You are given p(x, y) for all pairs (x, y) for which a move from x to y is legal. Do not assume that p(x, y) is positive. design a recursive backtracking algorithm that determines the maximum amount of money you can recieve, when moving a checker frmo somewhere on the bottom row to somewhere on the top row. your algorithm is free to pick any squrre along the bottom row as a starting point and any square along…arrow_forward
- C++ Programming, Arrays Lights The park is illuminated by n (1 < n < 100) lights. Each of them shines all night or not. Of course, which lights were on the first night and which were not. Every other night the condition of the lamps shall be determined by the following rules: the lamp will not illuminate if both of its neighbors were lit last night; the lamp shall illuminate if one of its neighbors was illuminated last night and the other was not; if neither of the first two rules applies to the lamp, it will illuminate when the night is even and will not illuminate when the night is odd. Create a program to determine which lights are on and which will not be lit when k (1 < k < 100) nights have elapsed, and to find which night the most lights were lit and which the least. If there are several identical nights with the most or least lights lit, the night with the lower number must be indicated. The first line of the original data file contains two integers: the number of…arrow_forwardC Language Title : Tennis Gamearrow_forwardObjectives Java refresher (including file I/O) Use recursion Description For this project, you get to write a maze solver. A maze is a two dimensional array of chars. Walls are represented as '#'s and ' ' are empty squares. The maze entrance is always in the first row, second column (and will always be an empty square). There will be zero or more exits along the outside perimeter. To be considered an exit, it must be reachable from the entrance. The entrance is not an exit.Here are some example mazes:mazeA 7 9 # # ##### # # # # # # # ### # # # # ##### # # # ######### mazeB 7 12 # ########## # # # # # # # #### # # # # # # ##### ## # # # # ############ mazeC 3 5 # # # ## ## Requirements Write a MazeSolver class in Java. This program needs to prompt the user for a maze filename and then explore the maze. Display how many exits were found and the positions (not indices) of the valid exits. Your program can display the…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr
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