Principles of Information Systems, Loose-Leaf Version
Principles of Information Systems, Loose-Leaf Version
13th Edition
ISBN: 9781305971820
Author: Ralph Stair, George Reynolds
Publisher: Course Technology
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Chapter 7, Problem 3CTQ1
Program Plan Intro

E-commerce:

  • Electronic commerce is a method of buying and selling of products or goods through online. Here, money and data transactions are done using internet
  • E-commerce is also called as electronic commerce or internet commerce.
  • Even though the technologies available such as e-mail, social media, and mobiles, the modern e-commerce mostly uses the internet for the online purchasing of products.
  • It is the most efficient method to communicate within the organization of business transactions such as maintaining the financial records of the users such as bank balances, name, and address. But it is just a part of e-commerce business.

Program Plan Intro

E-commerce:

  • Electronic commerce is a method of buying and selling of products or goods through online. Here, money and data transactions are done using internet
  • E-commerce is also called as electronic commerce or internet commerce.
  • Even though the technologies available such as e-mail, social media, and mobiles, the modern e-commerce mostly uses the internet for the online purchasing of products.
  • It is the most efficient method to communicate within the organization of business transactions such as maintaining the financial records of the users such as bank balances, name, and address. But it is just a part of e-commerce business.

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Refer to page 75 for graph-related problems. Instructions: • Implement a greedy graph coloring algorithm for the given graph. • Demonstrate the steps to assign colors while minimizing the chromatic number. • Analyze the time complexity and limitations of the approach. Link [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 150 for problems on socket programming. Instructions: • Develop a client-server application using sockets to exchange messages. • Implement both TCP and UDP communication and highlight their differences. • Test the program under different network conditions and analyze results. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]
Refer to page 80 for problems on white-box testing. Instructions: • Perform control flow testing for the given program, drawing the control flow graph (CFG). • Design test cases to achieve statement, branch, and path coverage. • Justify the adequacy of your test cases using the CFG. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qo Hazb9tC440 AZF/view?usp=sharing]

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Principles of Information Systems, Loose-Leaf Version

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