Pearson eText for Java How to Program, Early Objects -- Instant Access (Pearson+)
Pearson eText for Java How to Program, Early Objects -- Instant Access (Pearson+)
11th Edition
ISBN: 9780137505166
Author: Paul Deitel, Harvey Deitel
Publisher: PEARSON+
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Chapter 7, Problem 17.3E
Program Plan Intro

Program plan:The variables used in the program are given below:

  1. int[] horizontal, vertical: arrays containing the horizontal and vertical displacement values for each of the knight's moves respectively.
  2. int[][] board: a 2-dimensional array representing the chessboard.
  3. int currentRow, currentColumn, moveNumber, minAccessibility, accessibility: int variables representing the current row position of the knight, current column position of the knight, current move number of the knight, minimum accessibility of all possible moves for the knight, and the number of possible moves from a given position, respectively.

The methods used in the program are as follows:

  1. run(): a public void method that initializes the knight's starting position and iterates through all possible moves until the end of the tour or no more valid moves are available
  2. getNextMove(int currentRow, int currentColumn): a private static method that determines the next best move for the knight based on accessibility and validity of the move
  3. isValidMove(int row, int column): a private static method that checks whether a given move is valid based on the chessboard's boundaries
  4. getAccessibility(int row, int column): a private static method that calculates the number of possible moves from a given position on the chessboard.

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Chapter 7 Solutions

Pearson eText for Java How to Program, Early Objects -- Instant Access (Pearson+)

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