EBK MARKETING
9th Edition
ISBN: 9780134292779
Author: Stuart
Publisher: YUZU
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Chapter 6, Problem 6QA
Summary Introduction
To determine:The process through whichgamification influence consumers’ motivation to interact with brands.
Introduction:
Gamification:
This is the process of considering something that is already in existence. For example, an application of enterprise, website that already exists to integrate game mechanics for motivating engagement, loyalty as well as participation. It considers different data driven techniques that is being used by game designers for engaging players and applying those techniques in non-game experiences for motivating the activities and actions for value addition to business.
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How does gamification influence consumers’ motivation to interact with brands
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Chapter 6 Solutions
EBK MARKETING
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- Helparrow_forwardUnderstanding of the consumer decision process is very important for marketers. They can create / modify suitable strategies for targeting and servicing customers based on this understanding. This may be the difference between a successful brand and an unsuccessful one.What are the implications of different steps of consumer decision process for the marketers?arrow_forwardWhat are the key factors that contribute to brand switching behavior among consumers?arrow_forward
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