Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 6, Problem 3PE
Math Quiz
Design a
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The program should allow the student to enter the answer. If the answer is correct, a message of congratulations should be displayed. If the answer is incorrect, a message showing the correct answer should be displayed.
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20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
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Time CalculatorWrite a program that asks the user to enter a number of seconds.-There are 60 seconds in a minute. If the number of seconds entered by the user is greater than or equal to 60, the program should display the number of minutes and leftover seconds in that many seconds.-There are 3,600 seconds in an hour. If the number of seconds entered by the user is greater than or equal to 3,600, the program should display the number of hours, minutes, and leftover seconds in that many seconds.-There are 86,400 seconds in a day. If the number of seconds entered by the user is greater than or equal to 86,400, the program should display the number of days, hours, minutes, and leftover seconds in that many seconds.
Odd Even Number
Problem Description
Even Numbers are integers that are exactly divisible by 2, whereas an odd number cannot be exactly divided by 2. Example of even numbers are 2,4,6,8 and odd numbers are 1, 3, 5, 7, 9.
Input
The first line input contains an integer, which determines the number of test cases. Each of following lines represent sequence of integers that ends with 0.
2
34 1 8 5 22 0
10 7 16 -2 0
Output
For each test case, the output will present the size of oddQueue and evenQueue following with the integers of odd and even numbers.
oddQueue 2: 1 5
evenQueue 3: 34 8 22
oddQueue 1: 7
evenQueue 3: 10 16 -2
** Your task is to write a program that will read the input and identify whether it is an odd number or even number.
/******************************************************************************* Compilation: javac Queue.java** The Queue class represents a first-in-first-out (FIFO) queue of generic items.* It supports the usual enqueue and dequeue…
Chapter 6 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 6.1 - How does a function differ from a module?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - Prob. 6.3CPCh. 6.1 - In pseudocode, what does the following statement...Ch. 6.1 - In pseudocode, what does the following statement...Ch. 6.2 - What is the purpose of the Return statement in a...Ch. 6.2 - Look at the following pseudocode function...Ch. 6.2 - What is a Boolean function?Ch. 6 - This is a prewritten function that is built into a...Ch. 6 - This term describes any mechanism that accepts...
Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 12PE
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