OPERATIONS RESEARCH >INTERNATIONAL EDITI
OPERATIONS RESEARCH >INTERNATIONAL EDITI
4th Edition
ISBN: 9780534423629
Author: WINSTON
Publisher: CENGAGE L
Question
Book Icon
Chapter 6, Problem 29RP
Program Plan Intro

Optimal solution:

  • Consider the linear programming problem given below:
  • max z= 13x1+16x2+16x3+14x4+39x5
  • Subject to constraints:
    • 11x1+53x2+5x3+5x4+29x540
    • 3x1+6x2+5x3+x4+34x520
    • x1,x2,x3,x4,x51
    • x1,x2,x3,x4,x50
  • Here,
  • xi= Fraction of investment I purchased by star oil.
  • The Lindo output of the LP is given in the following figure:
  • LP optimum found at step 5
  • Objective function value: 57.44902.
VariableValueReduced Cost
x11.0000000.000000
x20.2008600.000000
x31.0000000.000000
x41.0000000.000000
x50.2880840.000000
RowSlack or SurplusDual prices
10.0000000.190418
20.0000000.984644
30.0000007.951474
40.7991400.000000
50.00000010.124693
60.00000012.063268
70.7119160.000000
  • Number of iterations: 5
  • Ranges in which the basis is unchanged:
Obj coefficient ranges
VariableCurrent coefficientAllowable increaseAllowable Decrease
x113.000000Infinity7.951474
x216.00000045.1045279.117647
x316.000000Infinity10.124693
x414.000000Infinity12.063268
x539.00000051.66666830.245285
Right-hand side ranges
RowCurrent RHSAllowable increaseAllowable Decrease
140.00000038.2647069.617647
220.00000011.2758638.849056
31.0000001.1393731.000000
41.000000Infinity0.799140
51.0000001.9957451.000000
61.0000002.3191491.000000
71.000000Infinity0.711916

Explanation of Solution

b.

  • If NPV from investment 1 changes to $5 from $13 then the objective function coefficient of x1 changes.
  • As it can be seen from the Lindo output, the Obj coefficient ranges block determines

Explanation of Solution

c.

  • Since both the objective function coefficients have a reduced cost of zero, hence 100% rule can be applied.
  • A 25% decrease in the NPV from investment 2 implies
    • Δb1=10I1=38.26
    • Δc2=4
  • Allowable decrease corresponding to c2=16, as it can be observed from the Lindo output is D2=7.95
  • Now applying the formula,
    • rj=ΔcjDj
    • Here,
    • r2=47.95
    • r2=0.50
  • In the same way, a 25% decrease in the NPV from investment 4 implies
    • Δc4=14(0.25)
    • Δc4=3

Explanation of Solution

d.

  • Since both the constraints are the binding constraints, hence 100% rule can be applied.
  • Since the amount available to invest in the time 0 is increased from $40 million to $50 million,
    • D2=8.85
    • Δb1=10
  • Allowable increase corresponding to b1=40, as can be seen from the Lindo output is,
    • I1=38.26
  • Now applying the formula
    • r2=0.56
    • Here,
    • r1=1038.26
    • r1=0.26
  • Similarly, since the amount available to invest in time 1 is decreased from $20 million to $15 million,
    • Δb1=1520
    • Δb1=5
  • Allowable decrease corresponding to b2=20, as can be seen from the Lindo output is D2=8

Explanation of Solution

e.

  • Define RM2 to be the pounds of raw material 2 purchased annually. The initial table is now changed by the introduction of the RM2 column. New linear program is,
    • max z=13x1+16x2+16x3+14x4+39x5
  • Subject to constraints:
    • 11x1+53x2+5x3+5x4+29x540
    • 3x1+6x2+5x3+x4+34x520
    • x1,x2,x3,x4,x51
    • x1,x2,x3,x4,x50
  • To determine whether a new activity causes the current basis to be optimal or not, price out the new activity. That is calculate c¯j by applying the formula given below:
  • c¯j=cBVB1ajcj
  • The new column for the investment 6 is
  • a6=[51000000] and cBVB1=[0

Blurred answer
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 6 Solutions

OPERATIONS RESEARCH >INTERNATIONAL EDITI

Ch. 6.3 - Prob. 4PCh. 6.3 - Prob. 5PCh. 6.3 - Prob. 6PCh. 6.3 - Prob. 7PCh. 6.3 - Prob. 8PCh. 6.3 - Prob. 9PCh. 6.4 - Prob. 1PCh. 6.4 - Prob. 2PCh. 6.4 - Prob. 3PCh. 6.4 - Prob. 4PCh. 6.4 - Prob. 5PCh. 6.4 - Prob. 6PCh. 6.4 - Prob. 7PCh. 6.4 - Prob. 8PCh. 6.4 - Prob. 9PCh. 6.4 - Prob. 10PCh. 6.4 - Prob. 11PCh. 6.4 - Prob. 12PCh. 6.4 - Prob. 13PCh. 6.5 - Prob. 1PCh. 6.5 - Find the duals of the following LPs: Ch. 6.5 - Prob. 3PCh. 6.5 - Prob. 4PCh. 6.5 - Prob. 5PCh. 6.5 - Prob. 6PCh. 6.6 - Prob. 1PCh. 6.6 - Prob. 2PCh. 6.7 - Prob. 1PCh. 6.7 - Prob. 2PCh. 6.7 - Prob. 3PCh. 6.7 - Prob. 4PCh. 6.7 - Prob. 5PCh. 6.7 - Prob. 6PCh. 6.7 - Prob. 7PCh. 6.7 - Prob. 8PCh. 6.7 - Prob. 9PCh. 6.8 - Prob. 1PCh. 6.8 - Prob. 2PCh. 6.8 - Prob. 3PCh. 6.8 - Prob. 4PCh. 6.8 - Prob. 5PCh. 6.8 - Prob. 6PCh. 6.8 - Prob. 8PCh. 6.8 - Prob. 9PCh. 6.8 - Prob. 10PCh. 6.8 - Prob. 11PCh. 6.9 - Prob. 1PCh. 6.9 - Prob. 2PCh. 6.9 - Prob. 3PCh. 6.10 - Prob. 1PCh. 6.10 - Prob. 2PCh. 6.10 - Prob. 3PCh. 6.11 - Prob. 1PCh. 6.11 - Prob. 3PCh. 6.11 - Prob. 4PCh. 6.12 - Prob. 5PCh. 6.12 - Prob. 6PCh. 6.12 - Prob. 7PCh. 6 - Prob. 1RPCh. 6 - Prob. 2RPCh. 6 - Prob. 3RPCh. 6 - Prob. 4RPCh. 6 - Prob. 5RPCh. 6 - Prob. 6RPCh. 6 - Prob. 7RPCh. 6 - Prob. 8RPCh. 6 - Prob. 9RPCh. 6 - Prob. 10RPCh. 6 - Prob. 11RPCh. 6 - Prob. 13RPCh. 6 - Prob. 14RPCh. 6 - Prob. 15RPCh. 6 - Prob. 17RPCh. 6 - Prob. 18RPCh. 6 - Prob. 19RPCh. 6 - Prob. 20RPCh. 6 - Prob. 21RPCh. 6 - Prob. 22RPCh. 6 - Prob. 25RPCh. 6 - Prob. 29RPCh. 6 - Prob. 33RPCh. 6 - Prob. 34RPCh. 6 - Prob. 35RPCh. 6 - Prob. 36RPCh. 6 - Prob. 37RP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Operations Research : Applications and Algorithms
Computer Science
ISBN:9780534380588
Author:Wayne L. Winston
Publisher:Brooks Cole