OPERATIONS RESEARCH >INTERNATIONAL EDITI
OPERATIONS RESEARCH >INTERNATIONAL EDITI
4th Edition
ISBN: 9780534423629
Author: WINSTON
Publisher: CENGAGE L
bartleby

Concept explainers

Expert Solution & Answer
Book Icon
Chapter 6, Problem 14RP

a.

Explanation of Solution

To find optimal solution of dual of LP:

  • The given problem is a non normal max problem.
  • To find the dual of LP follow the below steps,
    • The primal can be read as follows,
Minimize wx1

max z

x2

 
y1214
y2326
y342=7
 31 
  • The dual variable “y2” should satisfy the condition “y20” because the second primal constraint is a “” constraint.
  • The inequality constraint is exist in third primal constraint and hence the dual variable “y3” will not be restricted to sign.
  • The dual of the given LP is obtained by reading the following table,
 Minimize wx1

max z

x2

 
y10y1214
y20y2326
y3 ursy342=7
  31 
  • The dual of Linear Programming (LP) is given as follows,

  minimize w = 4y1+ 6y2+ 7y3    s.t

b.

Explanation of Solution

To determine the range of values:

  • If the right hand side of the third constraint is changed to “7+Δ”, then the right hand of the constraints will be as follows,

[10120232011][467+Δ]=[1Δ233Δ21+Δ]

  • The current basis remains optimal for the values of “Δ” in the range from “-1” to “1” or for the values of “b3” in the range from “6” to “8”.

New optimal solution when right hand side of third constraint is “152”:

  • The values of “Δ” is “12”, if the value of “b3” is “152

Blurred answer
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 6 Solutions

OPERATIONS RESEARCH >INTERNATIONAL EDITI

Ch. 6.3 - Prob. 4PCh. 6.3 - Prob. 5PCh. 6.3 - Prob. 6PCh. 6.3 - Prob. 7PCh. 6.3 - Prob. 8PCh. 6.3 - Prob. 9PCh. 6.4 - Prob. 1PCh. 6.4 - Prob. 2PCh. 6.4 - Prob. 3PCh. 6.4 - Prob. 4PCh. 6.4 - Prob. 5PCh. 6.4 - Prob. 6PCh. 6.4 - Prob. 7PCh. 6.4 - Prob. 8PCh. 6.4 - Prob. 9PCh. 6.4 - Prob. 10PCh. 6.4 - Prob. 11PCh. 6.4 - Prob. 12PCh. 6.4 - Prob. 13PCh. 6.5 - Prob. 1PCh. 6.5 - Find the duals of the following LPs: Ch. 6.5 - Prob. 3PCh. 6.5 - Prob. 4PCh. 6.5 - Prob. 5PCh. 6.5 - Prob. 6PCh. 6.6 - Prob. 1PCh. 6.6 - Prob. 2PCh. 6.7 - Prob. 1PCh. 6.7 - Prob. 2PCh. 6.7 - Prob. 3PCh. 6.7 - Prob. 4PCh. 6.7 - Prob. 5PCh. 6.7 - Prob. 6PCh. 6.7 - Prob. 7PCh. 6.7 - Prob. 8PCh. 6.7 - Prob. 9PCh. 6.8 - Prob. 1PCh. 6.8 - Prob. 2PCh. 6.8 - Prob. 3PCh. 6.8 - Prob. 4PCh. 6.8 - Prob. 5PCh. 6.8 - Prob. 6PCh. 6.8 - Prob. 8PCh. 6.8 - Prob. 9PCh. 6.8 - Prob. 10PCh. 6.8 - Prob. 11PCh. 6.9 - Prob. 1PCh. 6.9 - Prob. 2PCh. 6.9 - Prob. 3PCh. 6.10 - Prob. 1PCh. 6.10 - Prob. 2PCh. 6.10 - Prob. 3PCh. 6.11 - Prob. 1PCh. 6.11 - Prob. 3PCh. 6.11 - Prob. 4PCh. 6.12 - Prob. 5PCh. 6.12 - Prob. 6PCh. 6.12 - Prob. 7PCh. 6 - Prob. 1RPCh. 6 - Prob. 2RPCh. 6 - Prob. 3RPCh. 6 - Prob. 4RPCh. 6 - Prob. 5RPCh. 6 - Prob. 6RPCh. 6 - Prob. 7RPCh. 6 - Prob. 8RPCh. 6 - Prob. 9RPCh. 6 - Prob. 10RPCh. 6 - Prob. 11RPCh. 6 - Prob. 13RPCh. 6 - Prob. 14RPCh. 6 - Prob. 15RPCh. 6 - Prob. 17RPCh. 6 - Prob. 18RPCh. 6 - Prob. 19RPCh. 6 - Prob. 20RPCh. 6 - Prob. 21RPCh. 6 - Prob. 22RPCh. 6 - Prob. 25RPCh. 6 - Prob. 29RPCh. 6 - Prob. 33RPCh. 6 - Prob. 34RPCh. 6 - Prob. 35RPCh. 6 - Prob. 36RPCh. 6 - Prob. 37RP
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Operations Research : Applications and Algorithms
Computer Science
ISBN:9780534380588
Author:Wayne L. Winston
Publisher:Brooks Cole