In one amusement park ride, riders enter a large vertical barrel and stand against the wall on its horizontal floor. The barrel is spun up and the floor drops away. Riders feel as if they are pinned to the wall by a force something like the gravitational force. This is a fictitious force sensed and used by the riders to explain events in the rotating frame of reference of the barrel. Explain in an inertial frame of reference (Earth is nearly one) what pins the riders to the wall, and identify all of the real forces acting on them.
In one amusement park ride, riders enter a large vertical barrel and stand against the wall on its horizontal floor. The barrel is spun up and the floor drops away. Riders feel as if they are pinned to the wall by a force something like the gravitational force. This is a fictitious force sensed and used by the riders to explain events in the rotating frame of reference of the barrel. Explain in an inertial frame of reference (Earth is nearly one) what pins the riders to the wall, and identify all of the real forces acting on them.
In one amusement park ride, riders enter a large vertical barrel and stand against the wall on its horizontal floor. The barrel is spun up and the floor drops away. Riders feel as if they are pinned to the wall by a force something like the gravitational force. This is a fictitious force sensed and used by the riders to explain events in the rotating frame of reference of the barrel. Explain in an inertial frame of reference (Earth is nearly one) what pins the riders to the wall, and identify all of the real forces acting on them.
Part C
Find the height yi
from which the rock was launched.
Express your answer in meters to three significant figures.
Learning Goal:
To practice Problem-Solving Strategy 4.1 for projectile motion problems.
A rock thrown with speed 12.0 m/s and launch angle 30.0 ∘ (above the horizontal) travels a horizontal distance of d = 19.0 m before hitting the ground. From what height was the rock thrown? Use the value g = 9.800 m/s2 for the free-fall acceleration.
PROBLEM-SOLVING STRATEGY 4.1 Projectile motion problems
MODEL: Is it reasonable to ignore air resistance? If so, use the projectile motion model.
VISUALIZE: Establish a coordinate system with the x-axis horizontal and the y-axis vertical. Define symbols and identify what the problem is trying to find. For a launch at angle θ, the initial velocity components are vix=v0cosθ and viy=v0sinθ.
SOLVE: The acceleration is known: ax=0 and ay=−g. Thus, the problem becomes one of…
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