STARTING OUT W/PROGRAM.LOGIC...-TEXT
STARTING OUT W/PROGRAM.LOGIC...-TEXT
5th Edition
ISBN: 2810022369454
Author: GADDIS
Publisher: PEARSON
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Chapter 6, Problem 12PE

Rock, Paper, Scissors Game

Design a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:

  1. (1) When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer's choice yet.)
  2. (2) The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.
  3. (3) The computer's choice is displayed.
  4. (4) The program should display a message indicating whether the user or the computer was the winner. A winner is selected according to the following rules:
  5. • If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
  6. • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissor s cut paper.)
  7. • If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
  8. • If both players make the same choice, the game must be played again to determine the winner.
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Chapter 6 Solutions

STARTING OUT W/PROGRAM.LOGIC...-TEXT

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...

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