STARTING OUT W/PROGRAM.LOGIC...-TEXT
STARTING OUT W/PROGRAM.LOGIC...-TEXT
5th Edition
ISBN: 2810022369454
Author: GADDIS
Publisher: PEARSON
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Chapter 6, Problem 10PE

Prime Numbers

A prime number is a number that is only evenly divisible by itself and 1. For example, the number 5 is prime because it can only be evenly divided by 1 and 5. The number 6, however, is not prime because it can be divided evenly by 1, 2, 3, and 6.

Design a Boolean function named isPrime, which takes an integer as an argument and returns True if the argument is a prime number, or False otherwise. Use the function in a program that prompts the user to enter a number and then displays a message indicating whether the number is prime.

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5. A prime number is a number that is only evenly divisible by itself and 1. For example, the number 5 is prime because it can only be evenly divided by 1 and 5. The number 6, how- ever, is not prime because it can be divided evenly by 1, 2, 3, and 6. Write a Boolean function named is_prime which takes an integer as an argument and returns true if the argument is a prime number, or false otherwise. Use the function in a program that prompts the user to enter a number then displays a message indicating whether the number is prime. 6. In another program, use the function you wrote in question 5 to print the prime numbers between 1 and 100 using for loop.
Computer Science
Predefined Function: ceil(), floor(), rand(), srand0 1. Create a program that will round off a given number. Example Program Output: Enter a number to be round of: 10.5 Round off value: 10 Enter a number to be round of: 10.6 Round off value: 11 Enter a number to be round of: 10.4 Round off value: 10 Enter a number to be round of: 11.5 Round off value: 12

Chapter 6 Solutions

STARTING OUT W/PROGRAM.LOGIC...-TEXT

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
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