Mindtap Computing, 1 Term (6 Months) Printed Access Card For Farrell’s Java Programming, 8th
Mindtap Computing, 1 Term (6 Months) Printed Access Card For Farrell’s Java Programming, 8th
8th Edition
ISBN: 9781337091480
Author: Joyce Farrell
Publisher: Cengage Learning
bartleby

Concept explainers

bartleby

Videos

Question
Book Icon
Chapter 5, Problem 9PE
Program Plan Intro

A class “Apartment”

Program plan:

  • In a file “Apartment.java”, create a class “Apartment”,
    • Declare the necessary variables.
    • Define the constructor to set the initial values for the necessary variables.
    • Define the method “get_AptNumber()” to return the apartment number.
    • Define the method “get_Bedrooms()” to return the number of bed rooms.
    • Define the method “get_Baths()” to return the number of bath rooms.
    • Define the method “get_Rent ()” to return the rent.
  • In a file “TestApartments.java”, create a class “TestApartments”,
    • Define the method “main ()”,
      • Create “Scanner” object.
      • Call the constructor “Apartment()” that instantiates “5” objects.
      • Declare the necessary variables.
      • Prompt the user to enter the minimum number of bed rooms.
      • Get the minimum number of bed rooms.
      • Prompt the user to enter the minimum number of bath rooms.
      • Get the minimum number of bath rooms.
      • Prompt the user to enter the maximum rent ready to pay.
      • Get from the user the maximum rent ready to pay.
      • Print the string with user criteria.
      • Execute if “true”,
        • If it is true, call the method “display1()”  for apartment-1.
        • Increment the count by “1”.
      • Execute if “true”,
        • If it is true, call the method “display1()”  for apartment-2.
        • Increment the count by “1”.
      • Execute if “true”,
        • If it is true, call the method “display1()”  for apartment-3.
        • Increment the count by “1”.
      • Execute if “true”,
        • If it is true, call the method “display1()”  for apartment-4.
      • Execute if “true”,
        • If it is true, call the method “display1()”  for apartment-5.
        • Increment the count by “1”.
      • Check whether the count is “0”,
        • If it is true, print invalid message.
          • Define the method “checkAptm()”,
            • Set the Boolean value to “false”.
            • Check whether the number of available bed rooms, bath rooms, and rent is greater than or equal to the expected number of bed rooms, bath rooms, rent,
              • If it is true, set the Boolean value to “true”.
            • Return the Boolean value.
          • Define the method “display1()”,
            • Print the output.

Blurred answer
Students have asked these similar questions
Exercise docID document text docID document text 1 hot chocolate cocoa beans 7 sweet sugar 2345 9 cocoa ghana africa 8 sugar cane brazil beans harvest ghana 9 sweet sugar beet cocoa butter butter truffles sweet chocolate 10 sweet cake icing 11 cake black forest Clustering by k-means, with preprocessing tokenization, term weighting TFIDF. Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY