MyProgrammingLab with Pearson eText -- Access Code Card -- for Building Java Programs
MyProgrammingLab with Pearson eText -- Access Code Card -- for Building Java Programs
5th Edition
ISBN: 9780135472460
Author: REGES, Stuart, Stepp, Marty
Publisher: PEARSON
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Chapter 5, Problem 4PP
Program Plan Intro

Random guess game

Program plan:

  • Include the required header files.
  • Define the “GuessGame” class
    • Define the main method.
      • Display the output message
      • Declare the “i” variable and set 0 as a value
      • Check “i” less than 1000000
        • Decrement the “i” value
      • Declare an object for “Scanner” class.
      • Declare the required variables.
      • Check minimum value is less than or equal to maximum value.
        • Create an object for “Random” class.
        • Generate the number between minimum and maximum value
        • Increment the “guess_count” value
        • Get the user guessed number is correct or not
        • If it is correct, then exit the loop
          • Display the statement
          • Break the loop

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Using the notation

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Chapter 5 Solutions

MyProgrammingLab with Pearson eText -- Access Code Card -- for Building Java Programs

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Java random numbers; Author: Bro code;https://www.youtube.com/watch?v=VMZLPl16P5c;License: Standard YouTube License, CC-BY