Information Technology Project Management
9th Edition
ISBN: 9781337101356
Author: Kathy Schwalbe
Publisher: Cengage Learning
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Expert Solution & Answer
Chapter 5, Problem 3T
Explanation of Solution
Work Breakdown Structure (WBS):
Work Breakdown Structure (WBS) is a detailed and exhaustive list of all tasks and activities in a project. It helps in understanding all activities involved and understanding their resource and duration. This helps in planning and monitoring of project.
A sample WBS is shown below:
WBS in List Form:
For the above diagram, the WBS is mentioned in a list form below:
1. Initiating
1.1 Develop weighted scoring model
1.2 Develop business case
1.3 Create project charter
2. Planning
2.1 Develop scope statement
2...
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Create a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve.
Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); }
if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } }
}
public…
Create a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve.
Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); }
if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…
Change the following code so that the player can see only the neighboring fields at a distance of 3 units.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png");
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon;
setFocusable(true); addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { char move = switch (e.getKeyCode()) { case KeyEvent.VK_W -> 'W'; case…
Chapter 5 Solutions
Information Technology Project Management
Ch. 5 - What is involved in project scope management, and...Ch. 5 - Prob. 2DQCh. 5 - Prob. 4DQCh. 5 - Prob. 5DQCh. 5 - Why do you need a good WBS to use project...Ch. 5 - You are working on a project to develop a new or...Ch. 5 - Read the report cited in the chapter called PMIs...Ch. 5 - Prob. 6ECh. 5 - Prob. 1TCh. 5 - Prob. 2T
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