Student Suite Cd-rom For Winston's Operations Research: Applications And Algorithms
Student Suite Cd-rom For Winston's Operations Research: Applications And Algorithms
4th Edition
ISBN: 9780534423551
Author: Wayne L. Winston
Publisher: Cengage Learning
Expert Solution & Answer
Book Icon
Chapter 4.14, Problem 6P

Explanation of Solution

Proof:

In certain linear programming, some variables are allowed to be unrestricted in sign as required for the appropriate formulation of the problem,

In such cases, the simplex algorithm will no longer be valid even though the formulation is appropriate. The reason for the above is that to apply the simplex algorithm, all the variables are required to be non-negative.

Therefore, such unrestricted in sign variable xi is defined in terms of two variables, xi' and xi'' as given below,

xi=xi'xi''

The sign restriction for each of the variable holds as:

xi'0 and xi''0

The xi is expressed as the difference of two non-negative variables. So, now the simplex method can be applied.

It is already known that the simplex method generates number of pivots before arriving at an optimal solution. At the end of the solution, the user will either of xi>0,xi<0 and xi=0

The xi must follow any one of the three cases for any of the basic solution in any of the pivot. The three cases are given below,

Case 1: When xi>0

As stated above, xi=xi'xi''. So, the this case is possible if xi'>0 and xi''>0. That is,

xi=xi'xi''=xi'

Case 2: When xi<0

As stated above, xi=xi'xi''. So, the this case is possible if xi'=0 and xi''>0

Blurred answer
Students have asked these similar questions
Need help answering these questions!1. Design a While loop that lets the user enter a number. The number should be multiplied by 10, and the result stored in a variable named product. The loop should iterate as long as the product contains a value less than 100.   2. Design a For loop that displays the following set of numbers: 0, 10, 20, 30, 40, 50 . . . 1000   3. Convert the While loop in the following code to a Do-While loop:     Declare Integer x = 1     While x > 0        Display "Enter a number."        Input x     End While
Need help with these:Design a While loop that lets the user enter a number. The number should be multiplied by 10, and the result stored in a variable named product. The loop should iterate as long as the product contains a value less than 100.   2. Design a For loop that displays the following set of numbers: 0, 10, 20, 30, 40, 50 . . . 1000   3. Convert the While loop in the following code to a Do-While loop:     Declare Integer x = 1     While x > 0        Display "Enter a number."        Input x     End While
Convert the While loop in the following code to a Do-While loop:    Declare Integer x = 1    While x > 0       Display "Enter a number."       Input x    End While

Chapter 4 Solutions

Student Suite Cd-rom For Winston's Operations Research: Applications And Algorithms

Ch. 4.5 - Prob. 1PCh. 4.5 - Prob. 2PCh. 4.5 - Prob. 3PCh. 4.5 - Prob. 4PCh. 4.5 - Prob. 5PCh. 4.5 - Prob. 6PCh. 4.5 - Prob. 7PCh. 4.6 - Prob. 1PCh. 4.6 - Prob. 2PCh. 4.6 - Prob. 3PCh. 4.6 - Prob. 4PCh. 4.7 - Prob. 1PCh. 4.7 - Prob. 2PCh. 4.7 - Prob. 3PCh. 4.7 - Prob. 4PCh. 4.7 - Prob. 5PCh. 4.7 - Prob. 6PCh. 4.7 - Prob. 7PCh. 4.7 - Prob. 8PCh. 4.7 - Prob. 9PCh. 4.8 - Prob. 1PCh. 4.8 - Prob. 2PCh. 4.8 - Prob. 3PCh. 4.8 - Prob. 4PCh. 4.8 - Prob. 5PCh. 4.8 - Prob. 6PCh. 4.10 - Prob. 1PCh. 4.10 - Prob. 2PCh. 4.10 - Prob. 3PCh. 4.10 - Prob. 4PCh. 4.10 - Prob. 5PCh. 4.11 - Prob. 1PCh. 4.11 - Prob. 2PCh. 4.11 - Prob. 3PCh. 4.11 - Prob. 4PCh. 4.11 - Prob. 5PCh. 4.11 - Prob. 6PCh. 4.12 - Prob. 1PCh. 4.12 - Prob. 2PCh. 4.12 - Prob. 3PCh. 4.12 - Prob. 4PCh. 4.12 - Prob. 5PCh. 4.12 - Prob. 6PCh. 4.13 - Prob. 2PCh. 4.14 - Prob. 1PCh. 4.14 - Prob. 2PCh. 4.14 - Prob. 3PCh. 4.14 - Prob. 4PCh. 4.14 - Prob. 5PCh. 4.14 - Prob. 6PCh. 4.14 - Prob. 7PCh. 4.16 - Prob. 1PCh. 4.16 - Prob. 2PCh. 4.16 - Prob. 3PCh. 4.16 - Prob. 5PCh. 4.16 - Prob. 7PCh. 4.16 - Prob. 8PCh. 4.16 - Prob. 9PCh. 4.16 - Prob. 10PCh. 4.16 - Prob. 11PCh. 4.16 - Prob. 12PCh. 4.16 - Prob. 13PCh. 4.16 - Prob. 14PCh. 4.17 - Prob. 1PCh. 4.17 - Prob. 2PCh. 4.17 - Prob. 3PCh. 4.17 - Prob. 4PCh. 4.17 - Prob. 5PCh. 4.17 - Prob. 7PCh. 4.17 - Prob. 8PCh. 4 - Prob. 1RPCh. 4 - Prob. 2RPCh. 4 - Prob. 3RPCh. 4 - Prob. 4RPCh. 4 - Prob. 5RPCh. 4 - Prob. 6RPCh. 4 - Prob. 7RPCh. 4 - Prob. 8RPCh. 4 - Prob. 9RPCh. 4 - Prob. 10RPCh. 4 - Prob. 12RPCh. 4 - Prob. 13RPCh. 4 - Prob. 14RPCh. 4 - Prob. 16RPCh. 4 - Prob. 17RPCh. 4 - Prob. 18RPCh. 4 - Prob. 19RPCh. 4 - Prob. 20RPCh. 4 - Prob. 21RPCh. 4 - Prob. 22RPCh. 4 - Prob. 23RPCh. 4 - Prob. 24RPCh. 4 - Prob. 26RPCh. 4 - Prob. 27RPCh. 4 - Prob. 28RP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Operations Research : Applications and Algorithms
Computer Science
ISBN:9780534380588
Author:Wayne L. Winston
Publisher:Brooks Cole
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr