EBK ENHANCED DISCOVERING COMPUTERS & MI
EBK ENHANCED DISCOVERING COMPUTERS & MI
1st Edition
ISBN: 8220100606922
Author: Vermaat
Publisher: YUZU
Expert Solution & Answer
Book Icon
Chapter 4, Problem 26CT

Explanation of Solution

Management tools:

File, disk and system management tools are used in order to protect and manage a computer, the devices connected to it and the software. Some of the types of file, disk and system management tools are as follows:

File manager:

  • File manager application helps to organize files and folders which helps the users to find any program easily.
  • Here, the files and documents gets stored in a folder where the user can name it accordingly.

    Search tool:

  • It is a tool that helps to find a file, application, contacts, and so on that is store on a computer or a mobile device.
  • This tool is also located in music player application where the users can search for specific music.

    Image viewer:

  • It is a tool which is present in many operating systems.
  • It allows people to view, copy, share, and print the image files like GIF images, and photos.
  • This tools also allows people to edit images.

    Uninstaller:

  • A program that is used to remove an application or software from the computer is called as uninstaller.
  • It deletes all the files and folders from the drive and also it deletes all the program entries from the system files.

    Disk cleanup:

  • It is a tool that is used to remove unwanted files and folders from the computer.
  • The unwanted files may be deleted files, unused files, temporary Internet files, and so on.

    Disk defragmenter:

  • It is the process of re-organizing the disk that makes sure that the files are stored in continuous sectors.
  • Operating system contains disk defragmenter.
  • This process is required only on hard-disks...

Blurred answer
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 4 Solutions

EBK ENHANCED DISCOVERING COMPUTERS & MI

Ch. 4 - Prob. 11SGCh. 4 - Prob. 12SGCh. 4 - Prob. 13SGCh. 4 - Prob. 14SGCh. 4 - Prob. 15SGCh. 4 - Prob. 16SGCh. 4 - Prob. 17SGCh. 4 - Prob. 18SGCh. 4 - Prob. 19SGCh. 4 - Prob. 20SGCh. 4 - Prob. 21SGCh. 4 - Prob. 22SGCh. 4 - Prob. 23SGCh. 4 - Prob. 24SGCh. 4 - Prob. 25SGCh. 4 - Prob. 26SGCh. 4 - Prob. 27SGCh. 4 - Prob. 28SGCh. 4 - Prob. 29SGCh. 4 - Prob. 30SGCh. 4 - Prob. 31SGCh. 4 - Prob. 32SGCh. 4 - Prob. 34SGCh. 4 - Prob. 35SGCh. 4 - Prob. 36SGCh. 4 - Prob. 37SGCh. 4 - Prob. 38SGCh. 4 - Prob. 39SGCh. 4 - Prob. 40SGCh. 4 - Prob. 41SGCh. 4 - Prob. 42SGCh. 4 - Prob. 43SGCh. 4 - Prob. 44SGCh. 4 - Prob. 45SGCh. 4 - Prob. 46SGCh. 4 - Prob. 47SGCh. 4 - Prob. 48SGCh. 4 - Prob. 49SGCh. 4 - Prob. 1TFCh. 4 - Prob. 2TFCh. 4 - Prob. 3TFCh. 4 - Prob. 4TFCh. 4 - Prob. 5TFCh. 4 - Prob. 6TFCh. 4 - Prob. 7TFCh. 4 - Prob. 8TFCh. 4 - Prob. 9TFCh. 4 - Prob. 10TFCh. 4 - Prob. 11TFCh. 4 - Prob. 12TFCh. 4 - Prob. 1MCCh. 4 - Prob. 2MCCh. 4 - Prob. 3MCCh. 4 - Prob. 4MCCh. 4 - Prob. 5MCCh. 4 - Prob. 6MCCh. 4 - Prob. 7MCCh. 4 - Prob. 8MCCh. 4 - Prob. 1MCh. 4 - Prob. 2MCh. 4 - Prob. 3MCh. 4 - Prob. 4MCh. 4 - Prob. 5MCh. 4 - Prob. 6MCh. 4 - Prob. 7MCh. 4 - Prob. 8MCh. 4 - Prob. 9MCh. 4 - Prob. 10MCh. 4 - Prob. 2CTCh. 4 - Prob. 3CTCh. 4 - Prob. 4CTCh. 4 - Prob. 5CTCh. 4 - Prob. 6CTCh. 4 - Prob. 7CTCh. 4 - Prob. 8CTCh. 4 - Prob. 9CTCh. 4 - Prob. 10CTCh. 4 - Prob. 11CTCh. 4 - Prob. 12CTCh. 4 - Prob. 13CTCh. 4 - Prob. 14CTCh. 4 - Prob. 15CTCh. 4 - Prob. 16CTCh. 4 - Prob. 17CTCh. 4 - Prob. 18CTCh. 4 - Prob. 19CTCh. 4 - Prob. 20CTCh. 4 - Prob. 21CTCh. 4 - Prob. 22CTCh. 4 - Prob. 23CTCh. 4 - Prob. 24CTCh. 4 - Prob. 25CTCh. 4 - Prob. 26CTCh. 4 - Prob. 27CTCh. 4 - Prob. 28CTCh. 4 - Prob. 29CTCh. 4 - Prob. 30CTCh. 4 - Prob. 1PSCh. 4 - Prob. 2PSCh. 4 - Prob. 3PSCh. 4 - Prob. 4PSCh. 4 - Prob. 5PSCh. 4 - Prob. 6PSCh. 4 - Prob. 7PSCh. 4 - Prob. 8PSCh. 4 - Prob. 9PSCh. 4 - Prob. 10PSCh. 4 - Prob. 1.1ECh. 4 - Prob. 1.2ECh. 4 - Prob. 1.3ECh. 4 - Prob. 2.1ECh. 4 - Prob. 2.2ECh. 4 - Prob. 2.3ECh. 4 - Prob. 3.1ECh. 4 - Prob. 3.2ECh. 4 - Prob. 3.3ECh. 4 - Prob. 4.1ECh. 4 - Prob. 4.2ECh. 4 - Prob. 4.3ECh. 4 - Prob. 5.1ECh. 4 - Prob. 5.2ECh. 4 - Prob. 5.3ECh. 4 - Prob. 1IRCh. 4 - Prob. 2IRCh. 4 - Prob. 4IRCh. 4 - Prob. 2CTQ
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Enhanced Discovering Computers 2017 (Shelly Cashm...
Computer Science
ISBN:9781305657458
Author:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher:Cengage Learning
Text book image
CMPTR
Computer Science
ISBN:9781337681872
Author:PINARD
Publisher:Cengage