EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 4, Problem 1GZ
Program Plan Intro
Generate random numbers and find out which one is greater
Program plan:
Filename: “Die.java”
- Define the “Die” class
- Declare the required variables.
- Define the constructor
- Set the values
- Define the “generateRandom” method
- Determine the random value and return it
- Define the “getValue” method
- Return the value.
Filename: “TwoDice.java”
- Define the “TwoDice” class
- Define the main method.
- Create the objects for “Die” class
- Declare the variables and call the “getValue” method with the different “Die” objects.
- Display the first and second dice values
- Check “x” is greater than “y” or not.
- If the condition is true, then display “x” is greater.
- Check “x” is less than “y” or not.
- If the condition is true, then display “x” is lesser.
- Otherwise, display both the values are equal.
- Define the main method.
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In this assignment, a game called treasure hunt will be written object oriented.There are 3 types of treasures in the game. Diamond, Emerald and Gold. Diamond is 100 points, Emerald 70 points and Gold is 50 points.There are thieves in the game that will prevent you from hunting for treasure. Encountering a thief they steal some of your treasure. You will randomly generate which thief will steal from which treasure and how much.At the beginning of the game, the player has no treasure. X, Y, Z and H will be randomly identified at the start of the game.
Define X Diamonds, a random number between X -> 100-200.Let a random number be defined between Y Emerald Y -> 100-200.Define a random number between Z Gold Z -> 100-200.You will define H thieves. Let it be defined between H -> 5-20.
It will collect these randomly selected treasures to the player.For example:1- Diamond2-Emerald3-Diamond4-Gold5-Thief (k = treasure to steal, n = how many pieces he can steal)6-Gold....
In…
Look at the header of the method below, and then implement a sample call to it in your code.private static void ShowValue ()
Chapter 4 Solutions
EBK JAVA PROGRAMMING
Ch. 4 - Prob. 1RQCh. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 6RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - Prob. 10RQ
Ch. 4 - Prob. 11RQCh. 4 - Prob. 12RQCh. 4 - Prob. 13RQCh. 4 - Prob. 14RQCh. 4 - Prob. 15RQCh. 4 - Prob. 16RQCh. 4 - Prob. 17RQCh. 4 - Prob. 18RQCh. 4 - Prob. 19RQCh. 4 - Prob. 20RQCh. 4 - Prob. 1PECh. 4 - Prob. 2PECh. 4 - Prob. 3PECh. 4 - Prob. 4PECh. 4 - Prob. 5PECh. 4 - Prob. 6PECh. 4 - Prob. 7PECh. 4 - Prob. 8PECh. 4 - Prob. 9PECh. 4 - Prob. 10PECh. 4 - Prob. 11PECh. 4 - Prob. 1GZCh. 4 - Prob. 2GZ
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