MindTap Computing, 1 term (6 months) Printed Access Card for Vermaat/Sebok/Freund/Campbell Frydenberg's Discovering Computers 2018 (MindTap Course List)
MindTap Computing, 1 term (6 months) Printed Access Card for Vermaat/Sebok/Freund/Campbell Frydenberg's Discovering Computers 2018 (MindTap Course List)
18th Edition
ISBN: 9781337285193
Author: Vermaat, Misty E.; Sebok, Susan L.; Freund, Steven M.; Campbell, Jennifer T.; Frydenberg, Mark
Publisher: Cengage Learning
Question
Book Icon
Chapter 4, Problem 1.1E
Program Plan Intro

Application:

  • Software is also called as programs. Software contains collection of programs that are used by end users.
  • It is also called as an “application” or simple an “app”.
  • Software performs various tasks, functions and activities that benefits the user.

Blurred answer
Students have asked these similar questions
Exercise docID document text docID document text 1 hot chocolate cocoa beans 7 sweet sugar 2345 9 cocoa ghana africa 8 sugar cane brazil beans harvest ghana 9 sweet sugar beet cocoa butter butter truffles sweet chocolate 10 sweet cake icing 11 cake black forest Clustering by k-means, with preprocessing tokenization, term weighting TFIDF. Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…

Chapter 4 Solutions

MindTap Computing, 1 term (6 months) Printed Access Card for Vermaat/Sebok/Freund/Campbell Frydenberg's Discovering Computers 2018 (MindTap Course List)

Ch. 4 - Prob. 11SGCh. 4 - Prob. 12SGCh. 4 - Prob. 13SGCh. 4 - Prob. 14SGCh. 4 - Prob. 15SGCh. 4 - Prob. 16SGCh. 4 - Prob. 17SGCh. 4 - Prob. 18SGCh. 4 - Prob. 19SGCh. 4 - Prob. 20SGCh. 4 - Prob. 21SGCh. 4 - Prob. 22SGCh. 4 - Prob. 23SGCh. 4 - Prob. 24SGCh. 4 - Prob. 25SGCh. 4 - Prob. 26SGCh. 4 - Prob. 27SGCh. 4 - Prob. 28SGCh. 4 - Prob. 29SGCh. 4 - Prob. 30SGCh. 4 - Prob. 31SGCh. 4 - Prob. 32SGCh. 4 - Prob. 34SGCh. 4 - Prob. 35SGCh. 4 - Prob. 36SGCh. 4 - Prob. 37SGCh. 4 - Prob. 38SGCh. 4 - Prob. 39SGCh. 4 - Prob. 40SGCh. 4 - Prob. 41SGCh. 4 - Prob. 42SGCh. 4 - Prob. 43SGCh. 4 - Prob. 44SGCh. 4 - Prob. 45SGCh. 4 - Prob. 46SGCh. 4 - Prob. 47SGCh. 4 - Prob. 48SGCh. 4 - Prob. 49SGCh. 4 - Prob. 1TFCh. 4 - Prob. 2TFCh. 4 - Prob. 3TFCh. 4 - Prob. 4TFCh. 4 - Prob. 5TFCh. 4 - Prob. 6TFCh. 4 - Prob. 7TFCh. 4 - Prob. 8TFCh. 4 - Prob. 9TFCh. 4 - Prob. 10TFCh. 4 - Prob. 11TFCh. 4 - Prob. 12TFCh. 4 - Prob. 1MCCh. 4 - Prob. 2MCCh. 4 - Prob. 3MCCh. 4 - Prob. 4MCCh. 4 - Prob. 5MCCh. 4 - Prob. 6MCCh. 4 - Prob. 7MCCh. 4 - Prob. 8MCCh. 4 - Prob. 1MCh. 4 - Prob. 2MCh. 4 - Prob. 3MCh. 4 - Prob. 4MCh. 4 - Prob. 5MCh. 4 - Prob. 6MCh. 4 - Prob. 7MCh. 4 - Prob. 8MCh. 4 - Prob. 9MCh. 4 - Prob. 10MCh. 4 - Prob. 2CTCh. 4 - Prob. 3CTCh. 4 - Prob. 4CTCh. 4 - Prob. 5CTCh. 4 - Prob. 6CTCh. 4 - Prob. 7CTCh. 4 - Prob. 8CTCh. 4 - Prob. 9CTCh. 4 - Prob. 10CTCh. 4 - Prob. 11CTCh. 4 - Prob. 12CTCh. 4 - Prob. 13CTCh. 4 - Prob. 14CTCh. 4 - Prob. 15CTCh. 4 - Prob. 16CTCh. 4 - Prob. 17CTCh. 4 - Prob. 18CTCh. 4 - Prob. 19CTCh. 4 - Prob. 20CTCh. 4 - Prob. 21CTCh. 4 - Prob. 22CTCh. 4 - Prob. 23CTCh. 4 - Prob. 24CTCh. 4 - Prob. 25CTCh. 4 - Prob. 26CTCh. 4 - Prob. 27CTCh. 4 - Prob. 28CTCh. 4 - Prob. 29CTCh. 4 - Prob. 30CTCh. 4 - Prob. 1PSCh. 4 - Prob. 2PSCh. 4 - Prob. 3PSCh. 4 - Prob. 4PSCh. 4 - Prob. 5PSCh. 4 - Prob. 6PSCh. 4 - Prob. 7PSCh. 4 - Prob. 8PSCh. 4 - Prob. 9PSCh. 4 - Prob. 10PSCh. 4 - Prob. 1.1ECh. 4 - Prob. 1.2ECh. 4 - Prob. 1.3ECh. 4 - Prob. 2.1ECh. 4 - Prob. 2.2ECh. 4 - Prob. 2.3ECh. 4 - Prob. 3.1ECh. 4 - Prob. 3.2ECh. 4 - Prob. 3.3ECh. 4 - Prob. 4.1ECh. 4 - Prob. 4.2ECh. 4 - Prob. 4.3ECh. 4 - Prob. 5.1ECh. 4 - Prob. 5.2ECh. 4 - Prob. 5.3ECh. 4 - Prob. 1IRCh. 4 - Prob. 2IRCh. 4 - Prob. 4IRCh. 4 - Prob. 2CTQ
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Enhanced Discovering Computers 2017 (Shelly Cashm...
Computer Science
ISBN:9781305657458
Author:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher:Cengage Learning
Text book image
CMPTR
Computer Science
ISBN:9781337681872
Author:PINARD
Publisher:Cengage
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Microsoft Windows 10 Comprehensive 2019
Computer Science
ISBN:9780357392607
Author:FREUND
Publisher:Cengage
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
MIS
Computer Science
ISBN:9781337681919
Author:BIDGOLI
Publisher:Cengage