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In the game of craps, a "Pass Line" bet proceeds as follows. The first roll of the two, six-sided dice in a craps round is called the "come out roll." The bet immediately wins when the come out roll is 7 or I I, and loses when the come out roll is 2, 3, or 12. If 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, that number becomes "the point." The player keeps rolling the dice until either 7 or the point is rolled. If the point is rolled first, then the player wins the bet. If the player rolls a 7 first, then the player loses.
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- S09.arrow_forwardA serendipity bookseller has a book club that awards points to its customers based on the number of books purchased each month. The points are awarded as follows: If a customer purchases 0 books, he or she earns 0 points. If a customer purchases 1 books, he or she earns 5 points. If a customer purchases 2 books, he or she earns 15 points. If a customer purchases 3 books, he or she earns 30 points. If a customer purchases 4 or more books, he or she earns 60 points. W rite a program that asks the user to enter the number of books that he or she has purchased this month and then displays the number of points awarded. using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms; namespace Chapter_4_Problem_6___Seth{public partial class bookClubPoints : Form{public bookClubPoints(){InitializeComponent();}}} C# please code with this contextarrow_forwardGame Description: Pig is a game that has two players (in our case one human and one computer) that alternate turns. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of the rolling the die repeatedly until you get a 1 or decide to stop. As long as you roll a 2-6, you will add this amount to your total for that turn. But if you roll a 1 during your turn, your turn ends and you receive zero points for that entire turn (erasing all of the progress you made since you last agreed to stop). If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls. The trick is knowing how long to push it before we should stop and save our gains. See end of this document for an example of a game of pig we should write coding as below In order to explore what is the best strategy for the computer player (i.e. at what score do we stop each computer…arrow_forward
- Simulate the dice game of lucky sevens. The rules are: roll two dice if the sum equals 7, win $4 if the sum is not 7, lose $1 Write a program that asks the user how much they would like start the game with. The program should then: simulate the dice roll (using the random function) and show what was rolled show what the user’s funds are after each roll ask the user if they want to roll again if the user wants to roll again, repeat the three actions above if the user does not want to roll again give some response and end the game the final output should show if they won or lost money, and how many rolls they playedarrow_forwardSerendipity Booksellers has a book club that awards points to its customers based on the number of books purchased each month. The points are awarded as follows: If a customer purchases no books, he or she earns 0 points If a customer purchases 1 through 5 books, he or she earns 5 points for each book. If a customer purchases 6 through 10 books, he or she earns 10 points for each book. If a customer purchases 11 or more books, he or she earns points equal to 20 points for each book. (Use Python) Use the Design Recipe to write the function customer_rewards which consumes the number of books purchased, and returns the total points. Include a docstring! Write 3 assert_equal statements to test your function.arrow_forwardControl Loops: A high school 1000 students and 1000 lockers. The principal plays the following game: She asks dthe first student to open all the lockers. Shen then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game . In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program thatprompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the locker numbers of the lockers that are open. Test run your program for the following inputs: 1000, 5000, 10,000. Do you see any pattern developing for the locker numbers that are open in the output?…arrow_forward
- A video player plays a game in which the character competes in a hurdle race. Hurdles are of varying heights, and the characters have a maximum height they can jump. There is a magic potion they can take that will increase their maximum jump height by unit for each dose. How many doses of the potion must the character take to be able to jump all of the hurdles. If the character can already clear all of the hurdles, return . Example The character can jump unit high initially and must take doses of potion to be able to jump all of the hurdles. Function Description Complete the hurdleRace function in the editor below. hurdleRace has the following parameter(s): int k: the height the character can jump naturally int height[n]: the heights of each hurdle Returns int: the minimum number of doses required, always or more Input Format The first line contains two space-separated integers and , the number of hurdles and the maximum height the character can jump naturally.The…arrow_forwardHelp guysarrow_forwardProblem D: Different Dice Game Consider the following game for two players: The first player rolls a pair of dice of fair six-sided dice. If the two dice show different numbers, the player's score is the larger of the two numbers. Otherwise, the player's score is the sum of the two numbers. At this point, the player is asked if they want to remove their lower die and re-roll one die. If they say no, the player keeps her score and their turn is over. If they say yes, then they roll one more die and the number showing on this die replaces the lower of the original two rolls. Then these two dice rolls are scored accordingly. (For example, if the initial roll was a 2 and 5, if the player doesn't roll again, she gets 5 points. If she does roll again and obtains a 4, her score is still 5. If she rolled again and obtained a 6, her score would be a 6. If she rollwed again and obtained a 5, her score would be a 10.) The second player goes after the first, doing the exact same steps as the first…arrow_forward
- Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…arrow_forwardRock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: • Rock beats scissors, because a rock can break a pair of scissors. • Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input. • Game should ask the user to play again and continue if yes and stop if no. • Once the user stops playing, program should print the total number of wins.arrow_forwardRock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows:• Rock beats scissors, because a rock can break a pair of scissors.• Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input.• Game should ask the user to play again and continue if yes and stop if no.• Once the user stops playing, program should print the total number of wins. Java…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTOperations Research : Applications and AlgorithmsComputer ScienceISBN:9780534380588Author:Wayne L. WinstonPublisher:Brooks Cole