COMPUTER SCIENCE ILLUMIN.-TEXT
COMPUTER SCIENCE ILLUMIN.-TEXT
7th Edition
ISBN: 9781284156010
Author: Dale
Publisher: Jones & Barlett
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Chapter 3, Problem 57E

Explanation of Solution

Color depth:

  • A color of single pixel in an image or video buffer can be represented using number of bits, and it is known as color depth.
  • Color depth is used to determine the number of colors that can be displayed in a computer monitor.
  • The color depth is used to produce the following number of colors,
    • Grayscale color:
      • Using 2 bit color depth, four colors are produced.
      • Color Graphics Adapter (CGA) uses this Grayscale color.
      • It is the primary color standard.
    • Monochrome color:
      • With one bit color depth, two colors can be produced in monochrome color.
      • Monochrome color uses only two colors; black and white.
    • Video Graphics Array (VGA) color:
      • It uses 8 bits color depth to produce 26 colors...

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Specifications: Part-1Part-1: DescriptionIn this part of the lab you will build a single operation ALU. This ALU will implement a bitwise left rotation. Forthis lab assignment you are not allowed to use Digital's Arithmetic components.IF YOU ARE FOUND USING THEM, YOU WILL RECEIVE A ZERO FOR LAB2!The ALU you will be implementing consists of two 4-bit inputs (named inA and inB) and one 4-bit output (named out). Your ALU must rotate the bits in inA by the amount given by inB (i.e. 0-15).Part-1: User InterfaceYou are provided an interface file lab2_part1.dig; start Part-1 from this file.NOTE: You are not permitted to edit the content inside the dotted lines rectangle.Part-1: ExampleIn the figure above, the input values that we have selected to test are inA = {inA_3, inA_2, inA_1, inA_0} = {0, 1, 0,0} and inB = {inB_3, inB_2, inB_1, inB_0} = {0, 0, 1, 0}. Therefore, we must rotate the bus 0100 bitwise left by00102, or 2 in base 10, to get {0, 0, 0, 1}. Please note that a rotation left is…
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