
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Chapter 26, Problem 7RE
Program Plan Intro
JavaBean:
- An entity that encapsulates functionality and can be plugged into a software system without
programming is called a software component. - An example for the above software component is a managed bean.
- For example, when the user includes an object named “timeBean” to the web application, the user does not need to write Java code to construct the object or to call its methods.
- There is explicit support for components for certain programming languages, but Java does not.
- Instead, in Java, to implement components, one can use the programming conventions. A Java class “JavaBean” follows this convention.
- The “JavaBean” is a class that exposes properties—values of the component which can get without programming.
- There are two requirements for a class to be a JavaBean. That are as follows:
- A JavaBean should have a constructor with zero arguments.
- A JavaBean should have getter and setter methods for accessing the component properties. For example, to get or set a property named “Name”, there should be methods named “getName” and “setName”.
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Solving Sudoku using Grover's Algorithm
We will now solve a simple problem using Grover's algorithm, for which we do not necessarily know the solution beforehand. Our problem is a 2x2 binary sudoku, which in our case has two simple rules:
•No column may contain the same value twice
•No row may contain the same value twice
If we assign each square in our sudoku to a variable like so:
1
V V₁
V3
V2
we want our circuit to output a solution to this sudoku.
Note that, while this approach of using Grover's algorithm to solve this problem is not practical (you can probably find the solution in your head!), the purpose of this example is to demonstrate the
conversion of classical decision problems into oracles for Grover's algorithm.
Turning the Problem into a Circuit
We want to create an oracle that will help us solve this problem, and we will start by creating a circuit that identifies a correct solution, we simply need to create a classical function on a quantum circuit
that…
Chapter 26 Solutions
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
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- Please answer Java OOP Questions.arrow_forward.NET Interactive Solving Sudoku using Grover's Algorithm We will now solve a simple problem using Grover's algorithm, for which we do not necessarily know the solution beforehand. Our problem is a 2x2 binary sudoku, which in our case has two simple rules: •No column may contain the same value twice •No row may contain the same value twice If we assign each square in our sudoku to a variable like so: 1 V V₁ V3 V2 we want our circuit to output a solution to this sudoku. Note that, while this approach of using Grover's algorithm to solve this problem is not practical (you can probably find the solution in your head!), the purpose of this example is to demonstrate the conversion of classical decision problems into oracles for Grover's algorithm. Turning the Problem into a Circuit We want to create an oracle that will help us solve this problem, and we will start by creating a circuit that identifies a correct solution, we simply need to create a classical function on a quantum circuit that…arrow_forwardNeed help with this in python!arrow_forward
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