Introduction to Algorithms
3rd Edition
ISBN: 9780262033848
Author: Thomas H. Cormen, Ronald L. Rivest, Charles E. Leiserson, Clifford Stein
Publisher: MIT Press
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Chapter 22.3, Problem 1E
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This assignment requires the extension of your graph code to apply it to movement through a “world”. The world will be a weighted, directed graph, with nodes for the start position and target(s), and other nodes containing blocks, diversions, boosts and portals. For example, in a cat world, a dog may block you, toys may take your attention, food may give you more energy and portals may prove that cats are pan-dimensional beings. This structure could also be used to implement Snakes and Ladders, or other games. Your task is to build a representation of the world and explore the possible routes through the world and rank them.
Sample input files will be available – with various scenarios in a cat world.
Your program should be called gameofcatz.py/java, and have three starting options:
* No command line arguments : provides usage information
* "-i" : interactive testing environment
* "-s" : simulation mode (usage: gameofcatz –s infile savefile)
When the program starts in interactive mode,…
Consider the line from (5, 5) to (13, 9).Use the Bresenham’s line drawing algorithm to draw this line. You are expected to find out all the pixels of the line and draw it on a graph paper
One can manually count path lengths in a graph using adjacency matrices. Using the simple example below, produces the following adjacency matrix: A B A 1 1 B 1 0 This matrix means that given two vertices A and B in the graph above, there is a connection from A back to itself, and a two-way connection from A to B. To count the number of paths of length one, or direct connections in the graph, all one must do is count the number of 1s in the graph, three in this case, represented in letter notation as AA, AB, and BA. AA means that the connection starts and ends at A, AB means it starts at A and ends at B, and so on. However, counting the number of two-hop paths is a little more involved. The possibilities are AAA, ABA, and BAB, AAB, and BAA, making a total of five 2-hop paths. The 3-hop paths starting from A would be AAAA, AAAB, AABA, ABAA, and ABAB. Starting from B, the 3-hop paths are BAAA, BAAB, and BABA. Altogether, that would be eight 3-hop paths within this graph. Write a program…
Chapter 22 Solutions
Introduction to Algorithms
Ch. 22.1 - Prob. 1ECh. 22.1 - Prob. 2ECh. 22.1 - Prob. 3ECh. 22.1 - Prob. 4ECh. 22.1 - Prob. 5ECh. 22.1 - Prob. 6ECh. 22.1 - Prob. 7ECh. 22.1 - Prob. 8ECh. 22.2 - Prob. 1ECh. 22.2 - Prob. 2E
Ch. 22.2 - Prob. 3ECh. 22.2 - Prob. 4ECh. 22.2 - Prob. 5ECh. 22.2 - Prob. 6ECh. 22.2 - Prob. 7ECh. 22.2 - Prob. 8ECh. 22.2 - Prob. 9ECh. 22.3 - Prob. 1ECh. 22.3 - Prob. 2ECh. 22.3 - Prob. 3ECh. 22.3 - Prob. 4ECh. 22.3 - Prob. 5ECh. 22.3 - Prob. 6ECh. 22.3 - Prob. 7ECh. 22.3 - Prob. 8ECh. 22.3 - Prob. 9ECh. 22.3 - Prob. 10ECh. 22.3 - Prob. 11ECh. 22.3 - Prob. 12ECh. 22.3 - Prob. 13ECh. 22.4 - Prob. 1ECh. 22.4 - Prob. 2ECh. 22.4 - Prob. 3ECh. 22.4 - Prob. 4ECh. 22.4 - Prob. 5ECh. 22.5 - Prob. 1ECh. 22.5 - Prob. 2ECh. 22.5 - Prob. 3ECh. 22.5 - Prob. 4ECh. 22.5 - Prob. 5ECh. 22.5 - Prob. 6ECh. 22.5 - Prob. 7ECh. 22 - Prob. 1PCh. 22 - Prob. 2PCh. 22 - Prob. 3PCh. 22 - Prob. 4P
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