BIG JAVA: LATE OBJECTS
BIG JAVA: LATE OBJECTS
2nd Edition
ISBN: 9781119626220
Author: Horstmann
Publisher: WILEY
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Chapter 20, Problem 7PP
Program Plan Intro

  To implement a graphical application to add shapes at mouse click location

Program plan:

  • In the file GraphData.java”, import necessary packages, and create a class GraphData”,
    • Declare an “ArrayList”.
    • Define default constructor.
    • Define a method to set the shape.
    • Define a method to return the size of the array list.
    • Define a method to get a graph shape.
  • In the file GraphShape.java”, import necessary packages, and create a class GraphShape”,
    • Define the constructor.
    • Declare a method “draw()” to draw the shape.
    • Declare a method “getColor()” to get the color.
  • In the file LineShape.java”, import necessary packages, and create a class LineShape”,
    • Define the constructor.
    • Define a method “draw()” to draw the line.
  • In the file EllipseShape.java”, import necessary packages, and create a class EllipseShape”,
    • Define the constructor.
    • Define a method “draw()” to draw the ellipse.
  • In the file RectangleShape.java”, import necessary packages, and create a class RectangleShape”,
    • Define the constructor.
    • Define a method “draw()” to draw the rectangle.
  • In the file GraphPanel.java”, import necessary packages, and create a class GraphPanel”,
    • Define the constructor.
    • Define a method “paintComponent()” to draw the line.
    • Define a method “addShape()” to add a shape to the list.
    • Define a method “getGraphData()” to get the graph data.
    • Define a method “setGraphData()” to set the graph data.
  • In the file GraphicsEditorFrame.java”, import necessary packages, and create a class GraphicsEditorFrame” that create a graphics editor frame to hold all the component,
  • In the file GraphicsEditorViewer.java”, create a class GraphicsEditorViewer”,
    • Define the “main()” method,
      • Create an object for “ThreeColorsFrame”.
      • Set the fame to exit on close.
      • Set the frame’s title.
      • Make the frame visible.

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2. Signed Integers Unsigned binary numbers work for natural numbers, but many calculations use negative numbers as well. To deal with this, a number of different methods have been used to represent signed numbers, but we will focus on two's complement, as it is the standard solution for representing signed integers. 2.1 Two's complement • Most significant bit has a negative value, all others are positive. So, the value of an n-digit -2 two's complement number can be written as: Σ2 2¹ di 2n-1 dn • Otherwise exactly the same as unsigned integers. i=0 - • A neat trick for flipping the sign of a two's complement number: flip all the bits (0 becomes 1, or 1 becomes 0) and then add 1 to the least significant bit. • Addition is exactly the same as with an unsigned number. 2.2 Exercises For questions 1-3, answer each one for the case of a two's complement number and an unsigned number, indicating if it cannot be answered with a specific representation. 1. (15 pts) What is the largest integer…
can u solve this question
1. Unsigned Integers If we have an n-digit unsigned numeral dn-1d n-2...do in radix (or base) r, then the value of that numeral is n−1 r² di Σi=0 which is basically saying that instead of a 10's or 100's place we have an r's or r²'s place. For binary, decimal, and hex r equals 2, 10, and 16, respectively. Just a reminder that in order to write down a large number, we typically use the IEC or SI prefixing system: IEC: Ki = 210, Mi = 220, Gi = 230, Ti = 240, Pi = 250, Ei = 260, Zi = 270, Yi = 280; SI: K=103, M = 106, G = 109, T = 10¹², P = 1015, E = 10¹8, Z = 1021, Y = 1024. 1.1 Conversions a. (15 pts) Write the following using IEC prefixes: 213, 223, 251, 272, 226, 244 21323 Ki8 Ki 223 23 Mi 8 Mi b. (15 pts) Write the following using SI prefixes: 107, 10¹7, 10¹¹, 1022, 1026, 1015 107 10¹ M = 10 M = 1017102 P = 100 P c. (10 pts) Write the following with powers of 10: 7 K, 100 E, 21 G 7 K = 7*10³
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