Starting Out With Visual Basic (7th Edition)
7th Edition
ISBN: 9780134400150
Author: Tony Gaddis, Kip R. Irvine
Publisher: PEARSON
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Chapter 2, Problem 4AW
Explanation of Solution
Clearing the text in “lblOutput” control:
- A label control is used to display the output of a program in a form and it cannot be modified.
- It is stored in common controls group in the “Toolbox”.
- Consider that the name of the Label control is “lblOutput”...
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane.
The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.
Cell Class:
public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…
Chapter 2 Solutions
Starting Out With Visual Basic (7th Edition)
Ch. 2.1 - Prob. 2.1CPCh. 2.1 - Prob. 2.2CPCh. 2.1 - What is the purpose of an objects sizing handles?Ch. 2.1 - What must each form and control in an applications...Ch. 2.1 - Prob. 2.5CPCh. 2.1 - Prob. 2.6CPCh. 2.1 - Prob. 2.7CPCh. 2.1 - What does a forms Text property determine?Ch. 2.1 - Prob. 2.9CPCh. 2.1 - Prob. 2.10CP
Ch. 2.1 - Prob. 2.11CPCh. 2.1 - Prob. 2.12CPCh. 2.3 - What must be added to an application so that it...Ch. 2.3 - Prob. 2.14CPCh. 2.3 - Prob. 2.15CPCh. 2.3 - Prob. 2.16CPCh. 2.3 - Prob. 2.17CPCh. 2.3 - Prob. 2.18CPCh. 2.3 - Prob. 2.19CPCh. 2.3 - Prob. 2.20CPCh. 2.3 - Prob. 2.21CPCh. 2.4 - Prob. 2.22CPCh. 2.4 - Prob. 2.23CPCh. 2.4 - Prob. 2.24CPCh. 2.4 - Prob. 2.25CPCh. 2.4 - Prob. 2.26CPCh. 2.4 - Prob. 2.27CPCh. 2.4 - Prob. 2.28CPCh. 2.4 - Prob. 2.29CPCh. 2.4 - What is a literal?Ch. 2.4 - Prob. 2.31CPCh. 2.4 - Prob. 2.32CPCh. 2.4 - Prob. 2.33CPCh. 2.7 - What is a PictureBox control used for?Ch. 2.7 - Prob. 2.35CPCh. 2.7 - Prob. 2.36CPCh. 2.7 - Prob. 2.37CPCh. 2.7 - Prob. 2.38CPCh. 2.7 - Prob. 2.39CPCh. 2.8 - Prob. 2.40CPCh. 2.8 - Prob. 2.41CPCh. 2.8 - Suppose an application has a Picture Box control...Ch. 2.8 - Prob. 2.43CPCh. 2.9 - Prob. 2.44CPCh. 2.9 - The keyword Me is shorthand for referring to what?Ch. 2.10 - Prob. 2.46CPCh. 2.10 - What character does a comment begin with in Visual...Ch. 2.10 - Prob. 2.48CPCh. 2.10 - Why do programmers insert blank lines and...Ch. 2.11 - Prob. 2.50CPCh. 2.11 - Prob. 2.51CPCh. 2.11 - Prob. 2.52CPCh. 2.11 - Prob. 2.53CPCh. 2.11 - What type of error usually causes the program to...Ch. 2.11 - Prob. 2.55CPCh. 2.11 - Prob. 2.56CPCh. 2.11 - How do you find runtime and logic errors in a...Ch. 2.12 - Prob. 2.58CPCh. 2.12 - Prob. 2.59CPCh. 2.12 - Prob. 2.60CPCh. 2.12 - Prob. 2.61CPCh. 2.13 - Prob. 2.62CPCh. 2.13 - Prob. 2.63CPCh. 2.13 - Prob. 2.64CPCh. 2 - Prob. 1MCCh. 2 - Prob. 2MCCh. 2 - _____ is the name of the blank form that Visual...Ch. 2 - Prob. 4MCCh. 2 - A(n) _____ is a procedure that executes when a...Ch. 2 - Prob. 6MCCh. 2 - In programming we use the term string to mean...Ch. 2 - Prob. 8MCCh. 2 - Prob. 9MCCh. 2 - Prob. 10MCCh. 2 - Prob. 11MCCh. 2 - Prob. 12MCCh. 2 - Prob. 13MCCh. 2 - Prob. 14MCCh. 2 - Prob. 15MCCh. 2 - Prob. 16MCCh. 2 - The equal sign ( = ) is known as the ___________...Ch. 2 - The standard notation for referring to a controls...Ch. 2 - _____ is a feature of Visual Studio that provides...Ch. 2 - Prob. 20MCCh. 2 - Prob. 21MCCh. 2 - Prob. 22MCCh. 2 - Prob. 23MCCh. 2 - Prob. 24MCCh. 2 - Prob. 25MCCh. 2 - Programmers commonly use blank lines and...Ch. 2 - To close an applications form in code, you use the...Ch. 2 - T F: Changing an objects Text property also...Ch. 2 - Prob. 2TFCh. 2 - T F: The forms title is displayed in the bar along...Ch. 2 - Prob. 4TFCh. 2 - Prob. 5TFCh. 2 - Prob. 6TFCh. 2 - Prob. 7TFCh. 2 - Prob. 8TFCh. 2 - Prob. 9TFCh. 2 - Prob. 10TFCh. 2 - Prob. 11TFCh. 2 - Prob. 12TFCh. 2 - Prob. 13TFCh. 2 - Prob. 14TFCh. 2 - Prob. 15TFCh. 2 - T F: Comments are ignored by the Visual Basic...Ch. 2 - Prob. 17TFCh. 2 - Prob. 18TFCh. 2 - What does a bounding box indicate about an object...Ch. 2 - Prob. 2SACh. 2 - What determines an objects appearance and other...Ch. 2 - Prob. 4SACh. 2 - Prob. 5SACh. 2 - What steps must you perform to change a forms Size...Ch. 2 - Prob. 7SACh. 2 - Prob. 8SACh. 2 - Prob. 9SACh. 2 - Prob. 10SACh. 2 - Prob. 11SACh. 2 - Prob. 12SACh. 2 - Prob. 13SACh. 2 - Prob. 14SACh. 2 - Prob. 15SACh. 2 - Prob. 16SACh. 2 - Prob. 17SACh. 2 - Prob. 1AWCh. 2 - Prob. 2AWCh. 2 - Prob. 3AWCh. 2 - Prob. 4AWCh. 2 - Suppose an applications GUI has a PictureBox...Ch. 2 - Prob. 1WDTCh. 2 - Prob. 2WDTCh. 2 - Prob. 3WDTCh. 2 - Open the Error1 project from the student sample...Ch. 2 - Open the Error2 project from the student sample...Ch. 2 - Look at the following list of Latin words and...Ch. 2 - Create an application that displays a simple math...Ch. 2 - Prob. 3PCCh. 2 - Prob. 4PCCh. 2 - State Abbreviations The following table shows...Ch. 2 - Prob. 6PCCh. 2 - Prob. 7PCCh. 2 - Joke and Punch line A joke typically has two...
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