Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
7th Edition
ISBN: 9780134802213
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 2, Problem 2AW
Explanation of Solution
Variables:
A memory space which contains a data value is called as variable.
- The variable must be declared before it is used in the program, because Java
programming language statically typed.
Syntax for variable declaration:
Datatype variableName1, variableName2;
Here,
- The Datatype can be int, double, float, long, Boolean, and String...
Expert Solution & Answer
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Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 2 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Ch. 2.1 - The following program will not compile because the...Ch. 2.1 - When the program in Question 2.1 is saved to a...Ch. 2.1 - Complete the following program skeleton so it...Ch. 2.1 - On paper, write a program that will display your...Ch. 2.1 - Prob. 2.5CPCh. 2.1 - Every Java application program must have...Ch. 2.2 - The following program will not compile because the...Ch. 2.2 - Study the following program and show what it will...Ch. 2.2 - On paper, write a program that will display your...Ch. 2.3 - Examine the following program. // This program...
Ch. 2.3 - What will the following program display on the...Ch. 2.4 - Which of the following are illegal variable names...Ch. 2.4 - Prob. 2.13CPCh. 2.4 - Prob. 2.14CPCh. 2.4 - Prob. 2.15CPCh. 2.4 - A program declares a float variable named number,...Ch. 2.4 - Prob. 2.17CPCh. 2.4 - Prob. 2.18CPCh. 2.4 - Prob. 2.19CPCh. 2.4 - Prob. 2.20CPCh. 2.4 - What is wrong with the following statement? char...Ch. 2.5 - Prob. 2.22CPCh. 2.5 - Prob. 2.23CPCh. 2.6 - Write statements using combined assignment...Ch. 2.7 - The following declaration appears in a program:...Ch. 2.7 - The variable a is a float and the variable b is a...Ch. 2.9 - Write a statement that declares a String variable...Ch. 2.9 - Assume that stringLength is an int variable. 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