MODERN DATABASE MGMT.(PEARSON CHANNEL)
MODERN DATABASE MGMT.(PEARSON CHANNEL)
13th Edition
ISBN: 9780136709299
Author: Hoffer
Publisher: PEARSON
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Chapter 2, Problem 2.45PAE
Program Plan Intro

To draw the ERD for Symphony Orchestra based on the given entities and other requirements.

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 2 Solutions

MODERN DATABASE MGMT.(PEARSON CHANNEL)

Ch. 2 - List the four types of cardinality constraints,...Ch. 2 - Give an example, Other than those described in...Ch. 2 - What is the degree of a relationship? List the...Ch. 2 - Give an example (Other than those described in...Ch. 2 - Give an example of each of the following, other...Ch. 2 - Give an example of the use of effective (or...Ch. 2 - State a rule that says when to extract an...Ch. 2 - Prob. 2.18RQCh. 2 - In addition to explaining what action is being...Ch. 2 - For the Manages relationship in Figure 2-12a,...Ch. 2 - Explain the distinction between entity type and...Ch. 2 - Why is it recommended that every ternary...Ch. 2 - A cellular operator needs a database to keep track...Ch. 2 - Prob. 2.24PAECh. 2 - Answer the following questions concerning Figure...Ch. 2 - Prob. 2.26PAECh. 2 - You may have been assigned a CASE or a drawing...Ch. 2 - Consider the two E-R diagrams in Figure 2-25 Q,...Ch. 2 - Prob. 2.29PAECh. 2 - Are associative entities also weak entities? Why...Ch. 2 - Because Visio does not explicitly show associative...Ch. 2 - Figure 2-26 shows a grade report that is mailed to...Ch. 2 - Prob. 2.33PAECh. 2 - The Is Married To relationship in Figure 2-12a...Ch. 2 - Figure 2-27 represents a situation of students who...Ch. 2 - Figure 2-28 shows two diagrams (A and B), both of...Ch. 2 - Prob. 2.37PAECh. 2 - Review Figure 2-8LQ and Figure 2-22. Identify any...Ch. 2 - Prob. 2.39PAECh. 2 - Prob. 2.40PAECh. 2 - Prob. 2.41PAECh. 2 - Prob. 2.42PAECh. 2 - Prob. 2.43PAECh. 2 - Prob. 2.44PAECh. 2 - Prob. 2.45PAECh. 2 - Prob. 2.46PAECh. 2 - Prob. 2.47PAECh. 2 - Prob. 2.48PAECh. 2 - Draw an ERD for the following situation. (State...Ch. 2 - Prob. 2.50PAECh. 2 - Prob. 2.51PAECh. 2 - Review your answer to Problem and Exercise 2-49 if...
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