Continue with the object keyboard from Self-Test Exercise 16. Consider the
following input:
What values will the following code assign to the variables word1 and word2?
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- Questioin: Hidden Secret Problem! In this problem, you are given two names, you have to find whether one name is hidden into another. The restrictions are: You can change some uppercase letters to lower case and vice versa. You can add/remove spaces freely. You can permute the letters. And if both the names match exactly, then you can say that one name is hidden into another. Input Input starts with an integer T (≤ 100), denoting the number of test cases. Each case starts with two lines. Each line contains a name consists of upper/lower case English letters and spaces. You can assume that the length of any name is between 1 and 100(inclusive). Output For each case, print the case number and Yes if one name is hidden into another. Otherwise print No. Sample Input Output 3 Tom Marvolo Riddle I am Lord Voldemort I am not Harry Potter Hi Pretty Roar to man Harry and Voldemort Tom and Jerry and Harry Case 1: Yes Case 2: Yes Case 3: No And I want…arrow_forwardIn some circumstances, a class is reliant on itself. That is, one class's object interacts with another class's object. To accomplish this, a method of the class may accept an object of the same class as a parameter.The String class's concat function is an example of this situation. The method is called by one String object and receives another String object as an argument. Here's an illustration:str3 is equal to str1.concat(str2);The method's String object (str1) appends its characters to those of the String supplied as a parameter (str2). As a consequence, a new String object is returned and saved as str3. Create Java code to implement the conditions given.arrow_forwardjava Write a program that prompts the user to enter a point (x, y) and checks whether the point is within the rectangle centered at (0, 0) with width 10 and height 5. For example, (2, 2) is inside the rectangle and (6, 4) is outside the rectangle, as shown in the Figure. (Hint: A point is in the rectangle if its horizontal distance to (0, 0) is less than or equal to 10 / 2 and its vertical distance to (0, 0) is less than or equal to 5 / 2.) Here are sample runs of the program: Sample 1: Enter a point with two coordinates: 2 2 Point (2.0, 2.0) is in the rectangle Sample 2: Enter a point with two coordinates: 6 4 Point (6.0, 4.0) is not in the rectangle Analysis: (Describe the problem including input and output in your own words.) Design: (Describe the major steps for solving the problem.) Coding: (Go over your code step by step) Testing: (Describe how you test this program). In other words run your code with sample outputs.arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- String personName is read from input. Output personName left aligned with a width of 6, followed by " Taylor". End with a newline. Ex: If the input is Juno, then the output is: Juno Taylor Use Javaarrow_forwardPart I: PrintVertical.java Write a program that will prompt the user to enter a sentence (string data), read that sentence into your program as a single string, and then finally process the string by calling the method specified below (vertical). You must process the sentence by calling the method rather than processing the string directly in your main method. Write a void method, vertical, which receives a string as a parameter and prints each letter of the string to the screen on separate lines. Example Execution (user input in green) Please enter a sentence: Hey there! Your sentence printed vertically is: H e t h e rarrow_forwardIn this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below:arrow_forward
- Ex7 / short answer questions / 1. Chapter 15: Change two images using a button Description: Write a program that change the image when the button is clicked. Change Images x Change Images Change Images JAVA Programming are wo 2 Change Images - Xarrow_forwardIn this assignment you will use the MyString class that you wrote earlier in this course. A palindrome is a string that reads the same forward and backward. Write a program that reads in any number of MyStrings from the user and determines if each MyString is a palindrome. The user will terminate each MyString by pressing the return (or enter) button. The user will indicate that there are no more MyStrings by entering "quit". To do this you must write a recursive function named isAPalindrome that takes a single MyString argument and two arguments that are bounds on MyString indices. The function must examine the part of the argument between the two bounds (including the bounds) and return true if this part of the argument is a palindrome, false if it is not a palindrome. The function must be recursive and must not call any other functions except ispunct(), isspace(), and toupper() (described below). Do not make any changes to the MyString class (except, if necessary, to correct errors…arrow_forwardIn this assignment you will use the MyString class that you wrote earlier in this course. A palindrome is a string that reads the same forward and backward. Write a program that reads in any number of MyStrings from the user and determines if each MyString is a palindrome. The user will terminate each MyString by pressing the return (or enter) button. The user will indicate that there are no more MyStrings by entering "quit". To do this you must write a recursive function named isAPalindrome that takes a single MyString argument and two arguments that are bounds on MyString indices. The function must examine the part of the argument between the two bounds (including the bounds) and return true if this part of the argument is a palindrome, false if it is not a palindrome. The function must be recursive and must not call any other functions except ispunct(), isspace(), and toupper() (described below). Do not make any changes to the MyString class (except, if necessary, to correct errors…arrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT