Artificial Intelligence: A Modern Approach
3rd Edition
ISBN: 9780136042594
Author: Stuart Russell, Peter Norvig
Publisher: Prentice Hall
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Chapter 2, Problem 13E
a.
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Agent program affected
- The agent will continue to suck as the current location remains dirty and it presents no additional challenge.
- Every suck action needs to be replace...
b.
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Rational agent design
- The agent must keep touring the squares indefinitely.
- The probability that a square is dirty increases m...
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Chapter 2 Solutions
Artificial Intelligence: A Modern Approach
Ch. 2 - Suppose that the performance measure is concerned...Ch. 2 - Let us examine the rationality of various...Ch. 2 - Prob. 3ECh. 2 - For each of the following activities, give a PEAS...Ch. 2 - Define in your own words the following terms:...Ch. 2 - Prob. 6ECh. 2 - Prob. 7ECh. 2 - Implement a performance-measuring environment...Ch. 2 - Prob. 9ECh. 2 - Prob. 10E
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- Write a Java program to simulate the behaviour of a model-based agent for a vacuum cleaner environment based on the following conditions: The vacuum cleaner can move to one of 4 squares: A, B, C, or D as shown in Table 1. Table 1: vacuum cleaner environment A B C D The vacuum cleaner checks the status of all squares and takes action based on the following order: If all squares are clean, the vacuum cleaner stays in its current location. If the current location is not clean, the vacuum cleaner stays in its current location to clean it up. The vacuum cleaner can only move horizontally or vertically (cannot move diagonally). The vacuum cleaner moves only one square at a time. Horizontal moves have the highest priority over vertical moves. The vacuum cleaner moves to another square only when it needs to be cleaned up. If a diagonal square needs to be cleaned up, the vacuum cleaner moves to its neighbour vertical square first. The vacuum cleaner action is…arrow_forwardWrite a Java program to simulate the behaviour of a model-based agent for a vacuum cleaner environment based on the following conditions: The vacuum cleaner can move to one of 4 squares: A, B, C, or D as shown in Table 1. Table 1: vacuum cleaner environment A B C D The vacuum cleaner checks the status of all squares and takes action based on the following order: If all squares are clean, the vacuum cleaner stays in its current location. If the current location is not clean, the vacuum cleaner stays in its current location to clean it up. The vacuum cleaner can only move horizontally or vertically (cannot move diagonally). The vacuum cleaner moves only one square at a time. Horizontal moves have the highest priority over vertical moves. The vacuum cleaner moves to another square only when it needs to be cleaned up. If a diagonal square needs to be cleaned up, the vacuum cleaner moves to its neighbour vertical square first. The vacuum cleaner action is…arrow_forwardIt uses just condition-action rules where the rules are like the form “if … then …” Goal-based agents Utility-based agents Simple Reflex Agent otherarrow_forward
- Write a Java program to simulate the behavior of a model-based agent for a vacuum cleaner environment based on the following conditions: The vacuum cleaner can move to one of 4 squares: A, B, C, or D as shown in Table 1. Table 1: vacuum cleaner environment A B C D The vacuum cleaner checks the status of all squares and takes action based on the following order: If all squares are clean, the vacuum cleaner stays in its current location. If the current location is not clean, the vacuum cleaner stays in its current location to clean it up. The vacuum cleaner can only move horizontally or vertically (cannot move diagonally). The vacuum cleaner moves only one square at a time. Horizontal moves have the highest priority over vertical moves. The vacuum cleaner moves to another square only when it needs to be cleaned up. If a diagonal square needs to be cleaned up, the vacuum cleaner moves to its neighbor vertical square first. The vacuum cleaner action is…arrow_forwardIn attached image, there are 5 states, a, b, c, d, e. Two actions are available for each state: East, West except for the exit states a and e, where the only action available is “Exit”. The transition is deterministic. The rewards of the exit states are given as shown in Image. A) For γ= 1, what is the true utility ? (Please fill the form completely) Example response format: 10 10 10 10 10 (Please note the space!) B) For γ = 0.1, what is the true utility? Example response format: 10 0.1 10 10 0.1 (Please pay attention to the space!) C) For which γ are West and East equally good at state d? (please take to the fourth decimal place)Example response format: γ = 0.1234 (take to the fourth decimal place, please pay attention to the space!)arrow_forwardFrequently, game design and reinforcement learning are lumped together. What are some games that a reinforcement learning agent may easily be trained to solve?arrow_forward
- Write Algorithm for Steering behaviour rules. Avoidance(A, f ) in: set A of objects to be avoided; boid f out: unit vector indicating avoidance, or zero vector if nothing to avoid constant: avoidance distancearrow_forwardAs we've previously seen, equations describing situations often contain uncertain parameters, that is, parameters that aren't necessarily a single value but instead are associated with a probability distribution function. When more than one of the variables is unknown, the outcome is difficult to visualize. A common way to overcome this difficulty is to simulate the scenario many times and count the number of times different ranges of outcomes occur. One such popular simulation is called a Monte Carlo Simulation. In this problem-solving exercise you will develop a program that will perform a Monte Carlo simulation on a simple profit function. Consider the following total profit function: PT=nPv Where Pr is the total profit, n is the number of vehicles sold and P, is the profit per vehicle. PART A Compute 5 iterations of a Monte Carlo simulation given the following information: n follows a uniform distribution with minimum of 1 and maximum 10 P, follows a normal distribution with a mean…arrow_forwardA robot moves into rooms R1 and R2 and switch the bulbs B1 and B2 on/off. The following are the action schema:1. goto(r, x1, x2) : robot r go to x2 from x12. switchON(s): switchON the bulb s3. switchOFF(s): switchOFF the bulb s 1. Write down preconditions and effects of the above actions. 2. Consider the following: (i) Initial state: < R1;R2;B1;B2 >: Robot is at Room R1 not in Room R2 and both bulbs are off.(ii) Goal state: < R2;B1;B2 >: Robot is at Room R2 and both bulbs are ON.Draw state space diagram for the above by drawing to all possible states.arrow_forward
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