
Starting Out with C++ from Control Structures to Objects (8th Edition)
8th Edition
ISBN: 9780133769395
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 16, Problem 4RQE
Program Plan Intro
Exception:
In C++, the exception is an object used to signal the unexpected error occurred during a
- An exception has been thrown when an error has been occurred in a program.
Exception Handler:
The “throw point” is a statement which uses the keyword “throw” to throw an exception which occurred while executing the program.
- After the execution of “throw” statement, the program control will move to another part in the same program to handle the exception is called as “exception handler”.
- In order to handle an exception, construct a “try/catch” block in a program.
The “try” block:
- The “try” block is starts with the keyword “try” and it contains the code which will have the possibility to generate an exception.
- The “try” block must be followed by one or more “catch” blocks which are denoted as exception handlers.
The “catch” block:
- The “catch” block is starts with the keyword “catch” and it is followed by an “exception parameter”.
- The Catch block contains the code to be executed when the error occurred in Try block.
The general syntax for “try/catch” as follows:
try
{
//code which causes an exception;try block
}
Catch(Exception_argument)
{
//code which handles the exception;catch block
}
//Repeat catch blocks as many as needed
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I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
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Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
Since we need to check both columns and rows, there are four conditions to verify:
v0 ≠ v1 # Check top row
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I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
• No row may contain the same value twice.
Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
Since we need to check both columns and rows, there are four conditions to verify:
v0 ≠ v1 # Check top row
v2 ≠ v3 # Check bottom row…
using r language
Chapter 16 Solutions
Starting Out with C++ from Control Structures to Objects (8th Edition)
Ch. 16.1 - Prob. 16.1CPCh. 16.1 - Prob. 16.2CPCh. 16.1 - Prob. 16.3CPCh. 16.1 - Prob. 16.4CPCh. 16.1 - Prob. 16.5CPCh. 16.3 - Prob. 16.6CPCh. 16.3 - The following function accepts an i nt argument...Ch. 16.3 - Prob. 16.8CPCh. 16.3 - Prob. 16.9CPCh. 16.4 - Prob. 16.10CP
Ch. 16.4 - Prob. 16.11CPCh. 16 - Prob. 1RQECh. 16 - Prob. 2RQECh. 16 - Prob. 3RQECh. 16 - Prob. 4RQECh. 16 - What is unwinding the stack?Ch. 16 - What happens if an exception is thrown by a classs...Ch. 16 - How do you prevent a program from halting when the...Ch. 16 - Why is it more convenient to write a function...Ch. 16 - Why must you be careful when writing a function...Ch. 16 - Prob. 10RQECh. 16 - Prob. 11RQECh. 16 - Prob. 12RQECh. 16 - The line containing a throw statement is known as...Ch. 16 - Prob. 14RQECh. 16 - Prob. 15RQECh. 16 - Prob. 16RQECh. 16 - The beginning of a template is marked by a(n)...Ch. 16 - Prob. 18RQECh. 16 - Prob. 19RQECh. 16 - Prob. 20RQECh. 16 - Prob. 21RQECh. 16 - _____________ are pointer-like objects used to...Ch. 16 - Prob. 23RQECh. 16 - Write a function that searches a numeric array for...Ch. 16 - Write a function that dynamically allocates a...Ch. 16 - Make the function you wrote in Question 17 a...Ch. 16 - Write a template for a function that displays the...Ch. 16 - Prob. 28RQECh. 16 - Prob. 29RQECh. 16 - Prob. 30RQECh. 16 - Prob. 31RQECh. 16 - Prob. 32RQECh. 16 - Prob. 33RQECh. 16 - Prob. 34RQECh. 16 - T F All type parameters defined in a function...Ch. 16 - Prob. 36RQECh. 16 - T F A class object passed to a function template...Ch. 16 - Prob. 38RQECh. 16 - Prob. 39RQECh. 16 - Prob. 40RQECh. 16 - Prob. 41RQECh. 16 - T F A class template may not be derived from...Ch. 16 - T F A class template may not be used as a base...Ch. 16 - Prob. 44RQECh. 16 - Prob. 45RQECh. 16 - Prob. 46RQECh. 16 - Prob. 47RQECh. 16 - try { quotient = divide(num1, num2); } cout The...Ch. 16 - template class T T square(T number) { return T T;...Ch. 16 - template class T int square(int number) { return...Ch. 16 - Prob. 51RQECh. 16 - Assume the following definition appears in a...Ch. 16 - Assume the following statement appears in a...Ch. 16 - Prob. 1PCCh. 16 - Prob. 2PCCh. 16 - Prob. 3PCCh. 16 - Prob. 4PCCh. 16 - Prob. 5PCCh. 16 - IntArray Class Exception Chapter 14 presented an...Ch. 16 - TestScores Class Write a class named TestScores....Ch. 16 - Prob. 9PCCh. 16 - SortableVector Class Template Write a class...Ch. 16 - Inheritance Modification Assuming you have...Ch. 16 - Prob. 12PCCh. 16 - Prob. 13PCCh. 16 - 14. Test Scores vector
Modify Programming...Ch. 16 - Prob. 15PCCh. 16 - Prob. 16PCCh. 16 - Prob. 17PC
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