Business Driven Technology
Business Driven Technology
6th Edition
ISBN: 9780073376905
Author: Paige Baltzan Instructor
Publisher: McGraw-Hill Education
Question
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Chapter 16, Problem 3CQ
Program Plan Intro

Wireless Power Transfer Technology:

  • Wireless Power Transfer (WPT) also known as wireless power transmission or Wireless Energy Transmission (WET) is used for transmitting electrical energy without wires.
  • Wireless electricity is also named as “witricity” by the researchers.
  • The main principle of wireless power transfer is coupled resonant objects so that electricity can be transferred to objects without using wires as a physical link.
  • The witricity system consists of receiver and transmitter.
  • The witricity device can be installed on those ceiling which allows the use of battery-less electronic appliance.
  • Without the use of trailing wires or charger connections, automatic charging of portable game players, laptops, and MP3 players are possible.

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using r language
8. Cash RegisterThis exercise assumes you have created the RetailItem class for Programming Exercise 5. Create a CashRegister class that can be used with the RetailItem class. The CashRegister class should be able to internally keep a list of RetailItem objects. The class should have the following methods: A method named purchase_item that accepts a RetailItem object as an argument. Each time the purchase_item method is called, the RetailItem object that is passed as an argument should be added to the list. A method named get_total that returns the total price of all the RetailItem objects stored in the CashRegister object’s internal list. A method named show_items that displays data about the RetailItem objects stored in the CashRegister object’s internal list. A method named clear that should clear the CashRegister object’s internal list. Demonstrate the CashRegister class in a program that allows the user to select several items for purchase. When the user is ready to check out, the…
5. RetailItem ClassWrite a class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description    Units in Inventory    PriceItem #1    Jacket    12    59.95Item #2    Designer Jeans    40    34.95Item #3    Shirt    20    24.95
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