Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
4th Edition
ISBN: 9780134787961
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 15.2, Problem 15.1CP
It is said that a recursive
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Clustering by k-means, with preprocessing tokenization, term weighting TFIDF.
Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Chapter 15 Solutions
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Ch. 15.2 - It is said that a recursive algorithm has more...Ch. 15.2 - Prob. 15.2CPCh. 15.2 - What is a recursive case?Ch. 15.2 - What causes a recursive algorithm to stop calling...Ch. 15.2 - What is direct recursion? What is indirect...Ch. 15 - Prob. 1MCCh. 15 - This is the part of a problem that can be solved...Ch. 15 - This is the part of a problem that is solved with...Ch. 15 - This is when a method explicitly calls itself. a....Ch. 15 - Prob. 5MC
Ch. 15 - Prob. 6MCCh. 15 - True or False: An iterative algorithm will usually...Ch. 15 - True or False: Some problems can be solved through...Ch. 15 - True or False: It is not necessary to have a base...Ch. 15 - True or False: In the base case, a recursive...Ch. 15 - Find the error in the following program: public...Ch. 15 - Prob. 1AWCh. 15 - Prob. 2AWCh. 15 - What will the following program display? public...Ch. 15 - Prob. 4AWCh. 15 - What will the following program display? public...Ch. 15 - Convert the following iterative method to one that...Ch. 15 - Write an iterative version (using a loop instead...Ch. 15 - What is the difference between an iterative...Ch. 15 - What is a recursive algorithms base case? What is...Ch. 15 - What is the base case of each of the recursive...Ch. 15 - What type of recursive method do you think would...Ch. 15 - Which repetition approach is less efficient: a...Ch. 15 - When recursion is used to solve a problem, why...Ch. 15 - How is a problem usually reduced with a recursive...Ch. 15 - Prob. 1PCCh. 15 - isMember Method Write a recursive boolean method...Ch. 15 - String Reverser Write a recursive method that...Ch. 15 - maxElement Method Write a method named maxElement,...Ch. 15 - Palindrome Detector A palindrome is any word,...Ch. 15 - Character Counter Write a method that uses...Ch. 15 - Recursive Power Method Write a method that uses...Ch. 15 - Sum of Numbers Write a method that accepts an...Ch. 15 - Ackermarms Function Ackermanns function is a...Ch. 15 - Recursive Population Class In Programming...
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