Problem Solving with C++ (9th Edition)
Problem Solving with C++ (9th Edition)
9th Edition
ISBN: 9780133591743
Author: Walter Savitch
Publisher: PEARSON
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Chapter 15, Problem 6PP

Flesh out Programming Project 5. Give new definitions for the various constructors and the member functions Figure::center, Figure::draw, Figure::erase, Triangle::draw, Triangle::erase, Rectangle::draw, and Rectangle::erase so that the draw functions actually draw figures on the screen by placing the character '*' at suitable locations. For the erase functions, you can simply clear the screen (by outputting blank lines or by doing something more sophisticated). There are a lot of details in this problem, and you will have to make decisions about some of them on your own.

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Novice: How can i access a main class objects from outside the function? / Better Alternative? If i have 4 Student objects how can i print the information for the specific object given one parameter about the class, like the students Idnumber.  What i came up with was making a checkId void function that takes the user input and runs an if else chain checking if the Id belongs to student 1-4 then printing the details of that classes object with the void function print. ideally i would want the if-else chain in the checkId function to call the print( student1-4) class object but im not sure how to properly do that. i dont think this is the best way to go about it, if you have any recommendations or alternatives please help me out.
So form code should be established in a functional way and outcome also.
In C++   Update the Game [15% = 5% stability + 10% output, includes 5% for Part E] In Part B, you will update your main function to use the refactored Board. Perform the following steps: In main.cpp, update the program to use the Board class. Remove the call to boardClear; the default constructor will be called automatically when you declare a variable of the Board type. Change every call to a function in the Board module to use dot notation. Reminder: If your Board variable is named my_board, then using dot notation, you should call the print member function, which takes no parameters, as follows: my_board.print(); Add a new load command to a game from a data file. It should ask the user for a file name and then load the game board from a file with that name. Note: If you used the Assignment 2 solution provided, your program already has this. Hint: The relevant code will look something like this: else if(move_string == "load") { string filename; cout << "Enter the file name: ";…

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Problem Solving with C++ (9th Edition)

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