Concept explainers
Pure Abstract Base Class Project
Define a pure abstract base class called BasicShape. The BasicShape class should have the following members:
Private Member Variable:
area: A double used to hold the shape’s area.
Public Member Functions:
get Area: This function should return the value in the member variable area.
calcArea: This function should be a pure virtual function.
Next, define a class named Circle. It should be derived from the BasicShape class. It should have the following members:
Private Member Variables:
centerX: a long integer used to hold the x coordinate of the circle’s center
centerY: a long integer used to hold the y coordinate of the circle’s center radius: a double used to hold the circle’s radius Public Member Functions:
constructor: accepts values for centerX. centerY, and radius. Should call the overridden calcArea function described below.
getCenterX: returns the value in centerX
getCenterY: returns the value in centerY
calcArea: calculates the area of the circle (area = 3.14159 * radius * radius) and stores the result in the inherited member area.
Next, define a class named Rectangle. It should be derived from the BasicShape class. It should have the following members:
Private Member Variables:
width: a long integer used to hold the width of the rectangle
length: a long integer used to hold the length of the rectangle
Public Member Functions:
constructor: accepts values for width and length. Should call the overridden
calcArea function described below.
getWidth: returns the value in width.
get Length: returns the value in length.
calcArea: calculates the area of the rectangle (area = length * width) and stores the result in the inherited member area.
After you have created these classes, create a driver
Trending nowThis is a popular solution!
Chapter 15 Solutions
Starting Out with C++ from Control Structures to Objects (8th Edition)
Additional Engineering Textbook Solutions
Starting Out With Visual Basic (8th Edition)
SURVEY OF OPERATING SYSTEMS
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Concepts Of Programming Languages
Electric Circuits. (11th Edition)
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
- Refer to page 60 for solving the Knapsack problem using dynamic programming. Instructions: • Implement the dynamic programming approach for the 0/1 Knapsack problem. Clearly define the recurrence relation and show the construction of the DP table. Verify your solution by tracing the selected items for a given weight limit. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440AZF/view?usp=sharing]arrow_forwardRefer to page 70 for problems related to process synchronization. Instructions: • • Solve a synchronization problem using semaphores or monitors (e.g., Producer-Consumer, Readers-Writers). Write pseudocode for the solution and explain the critical section management. • Ensure the solution avoids deadlock and starvation. Test with an example scenario. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]arrow_forward15 points Save ARS Consider the following scenario in which host 10.0.0.1 is communicating with an external SMTP mail server at IP address 128.119.40.186. NAT translation table WAN side addr LAN side addr (c), 5051 (d), 3031 S: (e),5051 SMTP B D (f.(g) 10.0.0.4 server 138.76.29.7 128.119.40.186 (a) is the source IP address at A, and its value. S: (a),3031 D: (b), 25 10.0.0.1 A 10.0.0.2. 1. 138.76.29.7 10.0.0.3arrow_forward
- 6.3A-3. Multiple Access protocols (3). Consider the figure below, which shows the arrival of 6 messages for transmission at different multiple access wireless nodes at times t=0.1, 1.4, 1.8, 3.2, 3.3, 4.1. Each transmission requires exactly one time unit. 1 t=0.0 2 3 45 t=1.0 t-2.0 t-3.0 6 t=4.0 t-5.0 For the CSMA protocol (without collision detection), indicate which packets are successfully transmitted. You should assume that it takes .2 time units for a signal to propagate from one node to each of the other nodes. You can assume that if a packet experiences a collision or senses the channel busy, then that node will not attempt a retransmission of that packet until sometime after t=5. Hint: consider propagation times carefully here. (Note: You can find more examples of problems similar to this here B.] ☐ U ப 5 - 3 1 4 6 2arrow_forwardJust wanted to know, if you had a scene graph, how do you get multiple components from a specific scene node within a scene graph? Like if I wanted to get a component from wheel from the scene graph, does that require traversing still? Like if a physics component requires a transform component and these two component are part of the same scene node. How does the physics component knows how to get the scene object's transform it is attached to, this being in a scene graph?arrow_forwardHow to develop a C program that receives the message sent by the provided program and displays the name and email included in the message on the screen?Here is the code of the program that sends the message for reference: typedef struct { long tipo; struct { char nome[50]; char email[40]; } dados;} MsgStruct; int main() { int msg_id, status; msg_id = msgget(1000, 0600 | IPC_CREAT); exit_on_error(msg_id, "Creation/Connection"); MsgStruct msg; msg.tipo = 5; strcpy(msg.dados.nome, "Pedro Silva"); strcpy(msg.dados.email, "pedro@sapo.pt"); status = msgsnd(msg_id, &msg, sizeof(msg.dados), 0); exit_on_error(status, "Send"); printf("Message sent!\n");}arrow_forward
- 9. Let L₁=L(ab*aa), L₂=L(a*bba*). Find a regular expression for (L₁ UL2)*L2. 10. Show that the language is not regular. L= {a":n≥1} 11. Show a derivation tree for the string aabbbb with the grammar S→ABλ, A→aB, B→Sb. Give a verbal description of the language generated by this grammar.arrow_forward14. Show that the language L= {wna (w) < Nь (w) < Nc (w)} is not context free.arrow_forward7. What language is accepted by the following generalized transition graph? a+b a+b* a a+b+c a+b 8. Construct a right-linear grammar for the language L ((aaab*ab)*).arrow_forward
- 5. Find an nfa with three states that accepts the language L = {a^ : n≥1} U {b³a* : m≥0, k≥0}. 6. Find a regular expression for L = {vwv: v, wЄ {a, b}*, |v|≤4}.arrow_forward15. The below figure (sequence of moves) shows several stages of the process for a simple initial configuration. 90 a a 90 b a 90 91 b b b b Represent the action of the Turing machine (a) move from one configuration to another, and also (b) represent in the form of arbitrary number of moves.arrow_forward12. Eliminate useless productions from Sa aA BC, AaBλ, B→ Aa, C CCD, D→ ddd Cd. Also, eliminate all unit-productions from the grammar. 13. Construct an npda that accepts the language L = {a"b":n≥0,n‡m}.arrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage