Problem Solving with C++ (10th Edition)
Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 14, Problem 5PP
Program Plan Intro

Towers of Hanoi

Program plan:

  • Include required header file.
  • Declare the function for tower of Hanoi.
  • Define main function.
    • Declare variable for “n”.
    • Initializes three post names in “char” data type.
    • Create prompt statement for disks.
    • Read the number of disks from user.
    • Call the function “towersOfHanoi” with four parameters “n”, “post1”, “post2” and “post3”.
  • Define “towersOfHanoi” function
    • If the total count is equal to “1”, then display the movement of disk from given source post to destination post.
    • Otherwise, recursively call the function “towersOfHanoi” with corresponding arguments.

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A common memory matching game played by young children is to start with a deck of cards that contain identical pairs. For example, given six cards in the deck, two might be labeled 1, two labeled 2, and two labeled 3. The cards are shuffled and placed face down on the table. A player then selects two cards that are face down, turns them face up, and if the cards match, they are left face up. If the two cards do not match, they are returned to their original face down position. The game continues until all cards are face up. Write a program that plays the memory matching game. Use 16 cards that are laid out in a 4  4 square and are labeled with pairs of numbers from 1 to 8. Your program should allow the player to specify the cards that he or she would like to select through a coordinate system. For example, in the following layout: 1 2 3 4 1 8 * * * 2 * * * * 3 * 8 * * 4 * * * * all of the face down cards are indicated by *. The pairs of 8 that are face up are at coordinates (1,1) and…
Children often play a memory game in which a deck of cards containing matching pairs is used.The cards are shuffled and placed face down on a table. The players then take turns and selecttwo cards at a time. If both cards match, they are left face up; otherwise, the cards are placed facedown at the same positions. Once the players see the selected pair of cards and if the cards do notmatch, then they can memorize the cards and use their memory to select the next pair of cards.The game continues until all the cards are face up. Write a program to play the memory game.Use a two-dimensional array of 4 rows and 4 columns for a deck of 16 cards with 8 matchingpairs. You can use numbers 1 to 8 to mark the cards. Use random number generators to randomlystore the pairs in the array. Use appropriate functions (see below) in your program, and themain program should be merely a call to functions.Your program should consist of at least the following functions:a. A function to fill the board…
Children often play a memory game in which a deck of cards containing matching pairs is used. The cards are shuffled and placed face down on a table. The players then take turns and select two cards at a time. If both cards match, they are left face up; otherwise, the cards are placed face down at the same positions. Once the players see the selected pair of cards and if the cards do not match, then they can memorize the cards and use their memory to select the next pair of cards. The game continues until all the cards are face up. Write a program to play the memory game. Use a two dimensional array of 4 rows and 4 columns to use a deck of 16 cards with 8 matching pairs and you can use numbers 1 to 8 to mark the cards. (If you use a 6 by 6 array, then you will need 18 matching pairs, and so on.) Use random number generators to randomly store the pairs in the array. Use appropriate functions in your program, and the main program should be merely a call to functions.     Extra credit:…
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