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- Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forward(Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardDebugging: There are errors in the following code snippet. Locate and fix all the errors with your own comments to get full credit for the question. Assume the goal of the program is to perform a simulation to estimate the probability of rolling three of a kind in a single roll of three six-sided dice. File Edit Format Run Options Window Help # Estimate the probability of rolling three of a kind # in a singel roll of three six-sided dice. def main (): n input ("How many rolls would you like to simulate?") hits = 0 for i in range (n): if equalRolls (3): hits += 1 print ("Estimated prob = ", float (hits) /n) def equalRolls (count): first = randrange (1,7) for i in range (count) : roll if roll != first: return False return True name ------ randrange (1,7) 1 if main () Note: your output will not be exactly the same due to (pseudo)randomness Test Case1: How many rolls would you like to simulate? 100 Estimated prob = 0.01 _main____¹: Test Case2: How many rolls would you like to simulate?…arrow_forward
- The Yukon Widget Company manufactures widgets that weigh 9.2 pounds each. Write a program that calculates how many widgets are stacked on a pallet, based on the total weight of the pallet. The program should ask the user how much the pallet weighs by itself and with the widgets stacked on it. It should then calculate and display the number of widgets stacked on the pallet.arrow_forwardMoney Counting Algorithm: Write a program that shows how much the 25 cents, 50 cents and 1 TL coins you put on paper are worth using the size and color information. The algorithm is entirely up to you. Explain the algorithm you developed, add code and images. b) Heads and Tails Detection Algorithm: Write the program that shows whether the coin placed on the paper is heads or tails. Developing the algorithm is entirely up to you. This algorithm should work in three currencies. (If you find a suitable code, etc. somewhere, it is a direct copy. Your codes should be in accordance with the lectures. Put explanations about what you are doing).arrow_forwardpythonarrow_forward
- Dice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forwardComputer Science PYTHON PROGRAMMING Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the randomly generated number, the program should display "Too high, try again." If the user's guess is lower, the program prints "Too low, try again." If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Keep track of the number of guesses a user makes before guessing the correct one and display it with the congratulatory message when the user guesses the number correctly. For this assignment, create functions that: generate and return a random number between 1 and 100. format and return the failure and congratulatory messages. Put these function in a module called helper.py and put the rest of the code in game.py. The game module must import the helper module. Please provide both helper.py & game.py…arrow_forwardThis needs to be made in Javascript. Leap Year Detector: Design a program that asks the user to enter a year, then displays a message indicating whether the year is a leap year. (If the year is evenly divisible by 100 and is also evenly divisible by 400, then it is a leap year. For example, 2000 is a leap year, but 2100 is not. If the year is not evenly divisible by 100 but is divisible by 4, then it is a leap year. For example, 1996 is a leap year, 1997 is not. )arrow_forward
- The following program moves a robot in a grid of squares. The initial position and direction of the robot is shown below. Click on the grid to move the robot to the final position after the program is run. You must click within the box to rotate the robot to the correct final direction (click near the top of the box to rotate up, etc...) Feel free to move the robot along as you follow the code. PROCEDURE DoSomething(a){ MOVE_FORWARD() if( a > 2 ) { MOVE_FORWARD() } else { if( a = 3 ) { MOVE_FORWARD() } } MOVE_FORWARD()} i ⬅ 3ROTATE_RIGHT()REPEAT 2 TIMES{ DoSomething(i) MOVE_FORWARD() ROTATE_RIGHT() i ⬅ i - 1}arrow_forwardPart 4 Add this comment: # Ass 1: Part 4 Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the program should congratulate the user by displaying "You won, congratulations.". Samplel: Please enter your guess value: 10 Too low, try again. Please enter your guess value: 15 Too low, try again. Please enter your guess value: 30 Too low, try again. Please enter your guess value: 50 Too low, try again. Please enter your guess value: 60 Too high, try again. Please enter your guess value: 55 Too high, try again. Please enter your guess value: 53 You won, congratulations. Sample2:arrow_forwardGraphics / Fonts on digits, characters etc. 1. Generate graphics of digits 0, 1, 2, 3, .., until 8, and 9. Write Java program that generates the 10 digits 0, 1, 2, 3, .., until 9 (a) Display it like stick fonts as displayed in LED such as follows: 0123 Note your design does not have to be similar to mine like above, but just make it look like sticks that probably use drawLine method in class Graphics (b) Display it using pixels like dot matrix printer or bitmap image such as follows (you may use some fillRect method in class Graphics) 0123 (c) Display Graphic or image fonts for English letters (5 is enough). Make fonts (either stick fonts like Q(a) or image "thick” font like Q(b)) for 5 (five) English letters of your choice, it can be upper case or lower case, like say ABCDE or abcde. It does not have to be ABCDE, it can be AEIOU; or if you like you can make fonts of Foreign languages like those in Spanish, German etc.arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage