Starting Out with Java: Early Objects, Student Value Edition (6th Edition)
Starting Out with Java: Early Objects, Student Value Edition (6th Edition)
6th Edition
ISBN: 9780134457918
Author: GADDIS, Tony
Publisher: PEARSON
Question
Book Icon
Chapter 13, Problem 3SA
Program Plan Intro

TranslateTransition class:

  • The “TranslateTransition” class makes a node to move from one point to another.
  • The constructors of class define different types of operations.
  • The constructors in “TranslateTransition” class includes:
    • TranslateTransition():
      • It creates a “TranslateTransition” object that is empty.
      • The “setDuration” method establishes animation’s duration.
      • The “setNode” method specifies node that is to be animated.
    • “TranslateTransition(duration)”
      • The argument “duration” denotes lasting time duration for animation.
      • The  “setNode” method specifies node that is to be animated.
    • “TranslateTransition(duration, node)”
      • The argument “duration” denotes lasting time duration for animation.
      • The “node” argument denotes the node to animate.

setFromX:

  • The method “setFromX” is used to specify X coordinate for translation.
  • It takes value of X coordinate as argument.
  • It denotes the beginning location of the node.

setFromY:

  • The method “setFromY” is used to specify Y coordinate for translation.
  • It takes value of Y coordinate as argument.
  • It denotes the beginning location of the node.

Example:

The example for “TranslateTransition” class with “setFromX” and “setFromY” methods is given below:

Circle cir = new Circle(0, 100, 30);

TranslateTransition trns = new TranslateTransition(new Duration(5000), cir);

trns.setFromX(0);

trns.setFromY(100);

trns.setToX(200);

trns.setToY(150);

trns.play();

Here, “cir” denotes an object of “Circle” class. The given code generates a circle with given dimensions. The circle is been moved from one position to another using “TranslateTransition” method.

Blurred answer
Students have asked these similar questions
In this assignment, you will use all of the graphics commands you have learned to create an animated scene. Your program should have a clear theme and tell a story. You may pick any school-appropriate theme that you like. The program must include a minimum of: 5 circles 5 polygons 5 line commands 2 for loops 1 global variable You may wish to use the standard code for simplegui graphics below: import simplegui def draw_handler(canvas): frame = simplegui.create_frame('Testing', 600, 600) frame.set_canvas_background("Black") frame.set_draw_handler(draw_handler) frame.start() Submit Your Code After you write your code here in the programming environment, you will check it and submit it as usual. However, the grader will only perform basic checks against some requirements. If your code passes, you should submit your work, and your teacher will manually grade your submitted work using a rubric.
1. What is the difference between a relative cell reference and an absolute cell reference and give an example of when you would use each.
What is the goal of using a chart in excel, and how is a chart useful and what is the goal of using sparklines in excel, and how are sparklines useful?

Chapter 13 Solutions

Starting Out with Java: Early Objects, Student Value Edition (6th Edition)

Ch. 13.1 - Prob. 13.11CPCh. 13.1 - Prob. 13.12CPCh. 13.2 - Prob. 13.13CPCh. 13.2 - Prob. 13.14CPCh. 13.2 - Prob. 13.15CPCh. 13.2 - Prob. 13.16CPCh. 13.2 - Prob. 13.17CPCh. 13.2 - Prob. 13.18CPCh. 13.2 - Prob. 13.19CPCh. 13.2 - Prob. 13.20CPCh. 13.2 - Prob. 13.21CPCh. 13.3 - Prob. 13.22CPCh. 13.3 - Prob. 13.23CPCh. 13.3 - Prob. 13.24CPCh. 13.3 - Prob. 13.25CPCh. 13.3 - Prob. 13.26CPCh. 13.3 - Prob. 13.27CPCh. 13.3 - Prob. 13.28CPCh. 13.3 - Prob. 13.29CPCh. 13.3 - Prob. 13.30CPCh. 13.4 - What two classes do you use to play an audio file?Ch. 13.4 - Refer to your answer to Checkpoint 14.31. In what...Ch. 13.4 - Prob. 13.33CPCh. 13.4 - Prob. 13.34CPCh. 13.5 - What three classes do you use to play a video...Ch. 13.5 - Refer to your answer to Checkpoint 14.35. In what...Ch. 13.5 - Prob. 13.37CPCh. 13.6 - Prob. 13.40CPCh. 13.6 - Prob. 13.41CPCh. 13.6 - What type of event happens when the user presses...Ch. 13.6 - What KeyEvent method can you call to determine...Ch. 13.6 - Refer to your answer for Checkpoint 14.41. What...Ch. 13 - Line, Circle, and Rectangle are subclasses of...Ch. 13 - Prob. 2MCCh. 13 - Prob. 3MCCh. 13 - Prob. 4MCCh. 13 - Prob. 5MCCh. 13 - Prob. 6MCCh. 13 - Prob. 7MCCh. 13 - Prob. 8MCCh. 13 - This interpolator causes an animation to start...Ch. 13 - You use these two classes to play an audio file....Ch. 13 - Prob. 11TFCh. 13 - Prob. 12TFCh. 13 - True or False: If an ellipses X-radius and...Ch. 13 - Prob. 14TFCh. 13 - Prob. 15TFCh. 13 - Write a statement that instantiates the Line...Ch. 13 - Write a statement that instantiates the Circle...Ch. 13 - Prob. 3AWCh. 13 - Write code that does the following: Instantiates...Ch. 13 - Prob. 5AWCh. 13 - Write a statement that instantiates the Text...Ch. 13 - Prob. 7AWCh. 13 - Assume myBox is a Rectangle object. Write the code...Ch. 13 - Write code that creates a Circle, with a radius of...Ch. 13 - Prob. 10AWCh. 13 - Prob. 11AWCh. 13 - Prob. 1SACh. 13 - Prob. 2SACh. 13 - Prob. 3SACh. 13 - Prob. 4SACh. 13 - Prob. 5SACh. 13 - Prob. 6SACh. 13 - What RotateTransition class method do you use to...Ch. 13 - Prob. 8SACh. 13 - Prob. 9SACh. 13 - Prob. 10SACh. 13 - Prob. 11SACh. 13 - This Old House Use the basic shapes you learned in...Ch. 13 - Tree Age Counting the growth rings of a tree is a...Ch. 13 - Hollywood Star Make your own star on the Hollywood...Ch. 13 - Prob. 4PCCh. 13 - Solar System Use the Circle class to draw each of...Ch. 13 - Prob. 6PCCh. 13 - Prob. 7PCCh. 13 - Prob. 8PCCh. 13 - Coin Toss Write a program that simulates the...Ch. 13 - Lunar Lander The books online resources...Ch. 13 - Change for a Dollar Game The books online...Ch. 13 - Rock, Paper, Scissors Game Write a program that...
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
CMPTR
Computer Science
ISBN:9781337681872
Author:PINARD
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage