
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Chapter 12, Problem 7PP
Program Plan Intro
To implement a program that simulates airplane system
Program plan:
- In the file “Seat.java”, create a class “Seat”,
- Declare the variable.
- Define the constructor.
- Define the method “addCost()” to add a charge to a seat.
- Define the method “getCharges()” to get the charges for this seat.
- In the file “Airplane.java”, create a class “Airplane”,
- Initialize necessary variables.
- Define the constructor to construct an Airplane object.
- Define the method "addCharge()" to add the cost.
- Define the method “getSeatingCharges()” to get a string displaying the charges per seat.
- In the file “AirplaneMenu.java”, import necessary packages, and create a class “AirplaneMenu”,
- Declare a variable.
- Define the constructor construct an “AirplaneMenu” object.
- Define the method “run()” to run the system,
- Create necessary array to hold snacks and drinks.
- Execute loop if not done.
- Prompt the user a command.
- Convert to uppercase.
- If the input command is equal to “O”,
- Prompt and get the row number.
- Prompt and get the seat number.
- Get the snack item, and check if is first item,
- Call the method “addCharge()”.
- Get the drink item, and check if is first item,
- Call the method “addCharge()”.
- Check if drink is either second or third item,
- Call the method “addCharge()”.
- Check if row number is “<6”,
- Increment the snack.
- Increment the drink.
- Otherwise,
- Increment another snack array.
- Increment another drink array.
- Otherwise, check if the input command is equals to “S”,
- Display the order.
- Otherwise, check if the input command is equals to “Q”,
- Quit the application.
-
- Define the method “getSnack()” to get the snack item from the user.
- Define the method “getDrinkk()” to get the drink item from the user.
-
- Quit the application.
- In the file “AirplaneOrderingSystem.java”, import necessary packages, and create a class “AirplaneOrderingSystem”,
- Define the method “main()”,
- Create an object for “AirplaneMenu”.
- Call the method “run()”.
- Define the method “main()”,
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Chapter 12 Solutions
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
Ch. 12.1 -
What is the rule of thumb for finding classes?
Ch. 12.1 -
Your job is to write a program that plays chess....Ch. 12.1 - Suppose the invoice is to be saved to a file. Name...Ch. 12.1 - Looking at the invoice in Figure 1, what is a...Ch. 12.1 - Prob. 5SCCh. 12.2 - Consider the CashRegisterTester class of Section...Ch. 12.2 - Prob. 7SCCh. 12.2 - Consider the Quiz class described in Section...Ch. 12.2 - Why should coupling be minimized between...Ch. 12.2 - Prob. 10SC
Ch. 12.2 - You are implementing a system to manage a library,...Ch. 12.2 - Prob. 12SCCh. 12.3 - Which class is responsible for computing the...Ch. 12.3 - Prob. 14SCCh. 12 - Prob. 1RECh. 12 - Give a rule of thumb for how to find classes when...Ch. 12 - Give a rule of thumb for how to find methods when...Ch. 12 - Prob. 4RECh. 12 - Prob. 5RECh. 12 - Prob. 6RECh. 12 - Prob. 7RECh. 12 - Prob. 8RECh. 12 - Prob. 9RECh. 12 - Prob. 10RECh. 12 - Prob. 11RECh. 12 - Prob. 12RECh. 12 - Prob. 13RECh. 12 - Prob. 14RECh. 12 - Prob. 15RECh. 12 - Prob. 1PECh. 12 - Prob. 2PECh. 12 - Prob. 3PECh. 12 - Prob. 4PECh. 12 - Prob. 5PECh. 12 - Prob. 6PECh. 12 - Prob. 1PPCh. 12 - Prob. 2PPCh. 12 - Prob. 3PPCh. 12 - Prob. 4PPCh. 12 - Prob. 5PPCh. 12 - Prob. 6PPCh. 12 - Prob. 7PPCh. 12 - Prob. 8PPCh. 12 - Prob. 9PPCh. 12 - Prob. 10PP
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