
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Question
Chapter 12, Problem 10PP
Program Plan Intro
A simple graphics editor
Program plan:
- In the file “GraphShape.java”, create a class “GraphShape”,
- Declare and initialize necessary variables.
- Define the constructor.
- Declare the method “draw()” to draw a shape.
- Define the method “getColor()” to get the color.
- In the file “EllipseShape.java”, import necessary packages, and create a class “EllipseShape”,
- Declare and initialize necessary variables.
- Define the constructor.
- Define the method “draw()” to draw an ellipse.
- In the file “LineShape.java”, import necessary packages, and create a class “LineShape”,
- Declare and initialize necessary variables.
- Define the constructor.
- Define the method “draw()” to draw a line.
- In the file “RectangleShape.java”, import necessary package, and create a class “RectangleShape”,
- Declare and initialize necessary variables.
- Define the constructor.
- Define the method “draw()” to draw a rectangle.
- In the file “GraphData.java”, create a class “GraphData”,
- Declare an array list.
- Define the constructor.
- Define the method “add()” to set the shape.
- Define the method “size()” to return the size of array list.
- Define the method “get()” to get a graph shape.
- In the file “GraphPanel.java”, create a class “GraphPanel”,
- Declare the variables.
- Define the constructor.
- Define the method “paintComponent()” to draw all shapes and text.
- Define the method “addShape()” to add a shape to a list.
- Define the method “getGraphData()” to get the graph data.
- Define the method “setGraphData()” to set the graph data.
- In the file “GraphicsEditorFrame.java”, import necessary packages, and create a class “GraphicsEditorFrame”,
- Declare the necessary variables.
- Initialize necessary variables.
- Define the constructor to initialize all the required Listener classes.
- Define the method “createIOPanel()” to crate input and output panel.
- Define the method “createShapePanel()” to create shape panel.
- Define the method “createShapeButton()” to create all shape buttons.
- Define the method “createColorPanel()” to create color panel.
- Define the method “createColorButton” to create color buttons.
- In the file “GraphicsEditor.java”, import necessary packages, and create a class “GraphicsEditor”,
- Define the method “main()”,
- Create “JFrame” object.
- Set the frame operation.
- Set the frame title.
- Make the frame visible.
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Chapter 12 Solutions
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
Ch. 12.1 -
What is the rule of thumb for finding classes?
Ch. 12.1 -
Your job is to write a program that plays chess....Ch. 12.1 - Suppose the invoice is to be saved to a file. Name...Ch. 12.1 - Looking at the invoice in Figure 1, what is a...Ch. 12.1 - Prob. 5SCCh. 12.2 - Consider the CashRegisterTester class of Section...Ch. 12.2 - Prob. 7SCCh. 12.2 - Consider the Quiz class described in Section...Ch. 12.2 - Why should coupling be minimized between...Ch. 12.2 - Prob. 10SC
Ch. 12.2 - You are implementing a system to manage a library,...Ch. 12.2 - Prob. 12SCCh. 12.3 - Which class is responsible for computing the...Ch. 12.3 - Prob. 14SCCh. 12 - Prob. 1RECh. 12 - Give a rule of thumb for how to find classes when...Ch. 12 - Give a rule of thumb for how to find methods when...Ch. 12 - Prob. 4RECh. 12 - Prob. 5RECh. 12 - Prob. 6RECh. 12 - Prob. 7RECh. 12 - Prob. 8RECh. 12 - Prob. 9RECh. 12 - Prob. 10RECh. 12 - Prob. 11RECh. 12 - Prob. 12RECh. 12 - Prob. 13RECh. 12 - Prob. 14RECh. 12 - Prob. 15RECh. 12 - Prob. 1PECh. 12 - Prob. 2PECh. 12 - Prob. 3PECh. 12 - Prob. 4PECh. 12 - Prob. 5PECh. 12 - Prob. 6PECh. 12 - Prob. 1PPCh. 12 - Prob. 2PPCh. 12 - Prob. 3PPCh. 12 - Prob. 4PPCh. 12 - Prob. 5PPCh. 12 - Prob. 6PPCh. 12 - Prob. 7PPCh. 12 - Prob. 8PPCh. 12 - Prob. 9PPCh. 12 - Prob. 10PP
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