
Big Java Late Objects
2nd Edition
ISBN: 9781119330455
Author: Horstmann
Publisher: WILEY
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Question
Chapter 12, Problem 5PP
Program Plan Intro
A tic-tac-toe game
Program plan:
- In the file “Combination.java”, create a class “Combination”,
- Declare and initialize necessary variables.
- Define the constructor to construct a Combination object.
- Define the method “equals()” to determine if the positions are equal.
- Define the method “clone()” to clone an object.
- Define the method “get()” to get the position.
- Define the method “set()” to set the position.
- Define the method “getWinner()” to get the winner.
- Define the method “toString()” to get a string representation of the tictactoe board.
- In the file “Player.java”, create a class “Player”,
- Declare the variable.
- Define the method “setMarker()” to set the marker.
- Define the method “getMarker()” to get the marker.
- Define the method “gameOver()” to determine if the game is over.
- Define the method “nextMove()” to get the next move.
- In the file “HumanPlayer.java”, create a class “HumanPlayer”,
- Declare the “Scanner” variable.
- Define the constructor to construct a HumanPlayer object.
- Define the method “nextMove()” to get the next move.
- In the file “RandomPlayer.java”, import necessary package, and create a class “RandomPlayer”,
- Define the constructor.
- Define the method “nextMove()” to get the next move.
- In the file “SmartPlayer.java”, create a class “SmartPlayer”,
- Define the constructor.
- Define the method “nextMove()” to get the next move.
- Define the method “gameOver()” to determine if game is over.
- Define the method “isLoser()” to determine if the player is a loser.
- In the file “TicTacToe.java”, create a class “TicTacToe”,
- Declare the variables.
- Define the constructor.
- Define the method “play()” to play the game.
- Define the method “showcombination()” to show the combination of moves.
- Define the method “markerString()” to mark the board.
- In the file “TicTacToeRunner.java”, import necessary packages, and create a class “TicTacToeRunner”,
- Define the method “main()”,
- Create “Scanner” object.
- Create an object for required classes.
- Execute for true,
- Get the input command.
- If the input command is “P”, play the game.
- Otherwise, if the input command is “Q”, quit the game.
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Chapter 12 Solutions
Big Java Late Objects
Ch. 12.1 - Prob. 1SCCh. 12.1 - Prob. 2SCCh. 12.1 - Prob. 3SCCh. 12.1 - Prob. 4SCCh. 12.1 - Prob. 5SCCh. 12.2 - Prob. 6SCCh. 12.2 - Prob. 7SCCh. 12.2 - Prob. 8SCCh. 12.2 - Prob. 9SCCh. 12.2 - Prob. 10SC
Ch. 12.2 - Prob. 11SCCh. 12.2 - Prob. 12SCCh. 12.3 - Prob. 13SCCh. 12.3 - Prob. 14SCCh. 12 - Prob. 1RECh. 12 - Prob. 2RECh. 12 - Prob. 3RECh. 12 - Prob. 4RECh. 12 - Prob. 5RECh. 12 - Prob. 6RECh. 12 - Prob. 7RECh. 12 - Prob. 8RECh. 12 - Prob. 9RECh. 12 - Prob. 10RECh. 12 - Prob. 11RECh. 12 - Prob. 12RECh. 12 - Prob. 13RECh. 12 - Prob. 14RECh. 12 - Prob. 15RECh. 12 - Prob. 1PECh. 12 - Prob. 2PECh. 12 - Prob. 3PECh. 12 - Prob. 4PECh. 12 - Prob. 5PECh. 12 - Prob. 6PECh. 12 - Prob. 1PPCh. 12 - Prob. 2PPCh. 12 - Prob. 3PPCh. 12 - Prob. 4PPCh. 12 - Prob. 5PPCh. 12 - Prob. 6PPCh. 12 - Prob. 7PPCh. 12 - Prob. 8PPCh. 12 - Prob. 9PPCh. 12 - Prob. 10PP
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