Starting Out with Python (3rd Edition)
Starting Out with Python (3rd Edition)
3rd Edition
ISBN: 9780133582734
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 11, Problem 5MC
Program Description Answer

 “isinstance()” function is used to determine whether the given object is an instance of the given class.

Hence, the correct answer is option “C”.

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PLEASE CODE IN PYTHON PLEASE USE THE CLASS FUNCTION In python, create a LunchOrder application that prompts the user for the number of hamburgers, salads, french fries, and sodas and then displays the total for the order. The LunchOrder application should includea Food object with a constructor that accepts the price, fat, carbs, and fiber for an item. Food methods should return the price of the item and return the fat, carbohydrates, and fiber. Use the chart below forfood prices and nutrition information:
Summary In this lab, you create a derived class from a base class, and then use the derived class in a Python program. The program should create two Motorcycle objects, and then set the Motorcycle’s speed, accelerate the Motorcycle object, and check its sidecar status. Instructions Open the file named Motorcycle.py. Create the Motorcycle class by deriving it from the Vehicle class. Call the parent class __init()__ method inside the Motorcycle class's __init()__ method. In theMotorcycle class, create an attribute named sidecar. Write a public set method to set the value for sidecar. Write a public get method to retrieve the value of sidecar. Write a public accelerate method. This method overrides the accelerate method inherited from the Vehicle class. Change the message in the accelerate method so the following is displayed when the Motorcycle tries to accelerate beyond its maximum speed: "This motorcycle cannot go that fast". Open the file named MyMotorcycleClassProgram.py. In the…
C++HurdleGame The HurdleGame class contains all the functions invoked as a result of a user action (i.e. when a user presses a key on the Hurdle Frontend, one of the functions in HurdleGame will be called. A HurdleGame object comprises a HurdleWords object (which stores all valid guesses and valid Hurdles), and a HurdleState object, which stores and tracks all the game states. Any action should update the HurdleState object.Each function in HurdleGame is called as a result of a user action on the Hurdle Frontend. To understand this, please read the Hurdle Backend API section below before implementing. You are responsible for implementing each of the functions below. LetterEntered ● Called by the Hurdle frontend when the user enters a letter. ● Hint: when a user enters a letter, how should the underlying HurdleState be modified to reflect the change resulting from that key press? WordSubmitted ● Called by the Hurdle front end when the user submits a guess by pressing enter. ● Hint: when…
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