Concept explainers
ShiftSupervisor Class
In a particular factory, a shift supervisor is a salaried employee who supervises a shift. In addition to a salary, the shift supervisor earns a yearly bonus when his or her shift meets production goals. Write a Shift Supervisor class that is a subclass of the Employee class you created in
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- 1. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: Employee name Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: Shift number (an integer, such as 1, 2, or 3) Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen. 2. ShiftSupervisor Class In a…arrow_forwardProblem: Employee and ProductionWorker Classes Write a python class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3)• Hourly pay rateThe workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for this class. Once you have written the class, write a program that creates an object of the ProductionWorker class, and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen Note: The program should be written in python. Sample Input/Output: Enter the name: Ahmed Al-AliEnter the ID number: 12345Enter the department:…arrow_forwardC# languageWrite a program to create a class employee, it consist of ID, name, department and address. All employees belongs to “Computer Science” department and it can never be changed by any means. Employee ID is initialized only once when Employee object is created, any further attempt to change ID should be failed. Class must have a 3 parameterized constructor to set values and two methods: print(): to display all the data of a particular employee totalObjects(): to count and print total number of objects that has been created In Main(), create atleast two objects of employee class, display their records by calling print() function and also print the total number of objects that has been created. [this question is continued on next page] Sample Main Method: static void Main(string[] args) { Employee obj1 = new Employee(1, "Zubair", "Karachi"); obj1.print(); Employee obj2 = new Employee(2, "Nabeel", "Islamabad"); obj2.print();…arrow_forward
- Build a UML Diagram for Programming Exercise 2arrow_forwardParent Class: Food Write a parent class called Food. A food is described by a name, the number of grams of sugar (as a whole number), and the number of grams of sodium (as a whole number). Core Class Components For the Food class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use validity checking on the parameters where appropriate a toString method that returns a text representation of a Food object that includes all three characteristics of the food Class-Specific Method Write a method that calculates what percent of the daily recommended amount of sugar is contained in a food. The daily recommended amount might change, so the method takes in the daily allowance and then calculates the percentage. For example, let's say a food had 6 grams of sugar. If the daily allowance was 24 grams, the percent would be 0.25. For that same food, if the daily allowance was 36 grams, the…arrow_forwardThere are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.arrow_forward
- Child Class: Vegetable Write a child class called Vegetable. A vegetable is described by a name, the number of grams of sugar (as a whole number), the number of grams of sodium (as a whole number), and whether or not the vegetable is a starch. Core Class Components For the Vegetable class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use instance data variables where appropriate a toString method that returns a text representation of a Vegetable object that includes all four characteristics of the vegetableJavaarrow_forwardObject Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…arrow_forwardIn-class Assignment Day 8 You should draw the hierarchy for your classes to understand how the coding should be structured. Be sure to notate any classes that are abstract. Write an abstract class for Shape. The intended subclasses are Polygon, Circle, Triangle, and Rectangle. All of these will have a name, an area, and a perimeter. (Consider which methods might be abstract.) Add a toString method that will return the information about the Shape, for example: Triangle, Area: 7.5, Perimeter: 12.0 Write the class Rectangle. A Rectangle is a Shape and should have a width and a height. When a Rectangle is outputted, it should read: Rectangle, Length: #, Width: #, Area: #, Perimeter: # Write the class for Circle. Every circle is a Shape that has a radius. Be sure to provide an accessor method (getter) for the radius. When a circle is outputted, it should read: Circle, Radius: #, Area: #, Circumference: # Write a TestShape class that has the main method, which creates…arrow_forward
- In Python Programming Language : Design an Employee class that has fields for the following pieces of information : Employee name Employee number Design a class named ProductionWorker that extends the employee class. The production worker class should have fields to hold the following information: Shift number (an integer such as 1,2,3) Hourly pay rate The workday is divided into 2 shifts day and night. The shift will hold an integer value that the representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Design the appropriate accessor and getter methods for each class. Once you have designed the classes, design a program that creates an object of the production worker class and prompts the user to enter data for each object’s fields. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the screen.arrow_forwardIn a class with overloaded constructors, each version of the constructor must have a differentarrow_forwardCruise Recreational Activities Example Recreational activities include things like aerobics, shuffle board, and swimming. Each activity is identified by an activity code and includes other information such as description. Classes are offered for each activity. A class is uniquely identified by a combination of the activity code and the day/time at which it is held. It is assumed that a specific class will never be offered for the same activity at the same day and time, although it could be offered on a different day and/or time. Other information about a class includes the enrollment limit and the current enrollment count. A class will never include more than one activity. A passenger can sign up for a class as long as there is sufficient room in the class. Passengers are identified by a unique passenger number. Other information stored about passengers includes name, address, and age. Passengers have no limit on the number and type of classes they can sign up for. When they…arrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage