Systems Architecture
Systems Architecture
7th Edition
ISBN: 9781305080195
Author: Stephen D. Burd
Publisher: Cengage Learning
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Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…
also provide the number of moves(actions) made at state A and moves(actions) made state B. INCLUDE Java program required(this question is not graded)
You are given a class that processes purchases for an online store. The class receives calls to: • Retrieve the prices for items from a database • Record the sold items • Update the database • Refresh the webpage a. What architectural pattern is suitable for this scenario? Illustrate your answer by drawing a model for the solution, showing the method calls/events. b. Comment on how applying this pattern will impact the modifiability of the system. c. Draw a sequence diagram for the update operation.
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