C++ How to Program (10th Edition)
C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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(Java) The Sculpture Subclass Write class as follows: The class is named Sculpture, and it inherits from the Painting class. It has a private boolean member variable named humanForm It has a default constructor that assigns the values "No name" to name, "No artist" to artist, -1 to the year, "No medium" to the medium, and false to the humanForm variable. This default constructor calls the five argument constructor. It has a five-argument constructor to assign values to the name, artist, year, medium, and humanForm variables. It has a getter and setter for the humanForm variable. It has a toString() method. This class contains no other methods Make sure to include your name, the name of this class, our course number, and the Activity number in a Javadoc comment at the top. Make sure to write a Javadoc comment for each of these methods.
(Java) The Abstract Art Class Write an abstract class as follows: The class is named Art It inherits from the Comparable interface It has a private String member variable named name It has a private String member variable named artist It has a private int member variable called year It has a default constructor that assigns the values "No name" to name, "No artist" to artist and -1 to the year. This default constructor calls the three argument constructor. It has a three-argument constructor to assign values to the name, artist and year variables. It has a copy constructor that makes a copy of another non-null Art object It has getters and setters for the name, artist and year variables It has a toString() method that creates a string of artist, with name and year tabbed once on subsequent lines (see sample output) It has an equals method that compares this Art to another Object It has a compareTo method that compares in this order: 1) artist, 2) name, 3) year This class contains no…
(The Time class) Design a class named Time. The class contains: - The data fields hour, minute, and second that represent a time. - A no-arg constructor that creates a Time object for the current time. (The values of the data fields will represent the current time.) -A constructor that constructs a Time object with a specified elapsed time since midnight, January 1, 1970, in milliseconds. (The values of the data fields will represent this time.) -A constructor that constructs a Time object with the specified hour, minute, and second. - Three getter methods for the data fields hour, minute, and second, respectively. -A method named setTime (long elapseTime) that sets a new time for the object using the elapsed time. For example, if the elapsed time is 555550000 milliseconds, the hour is 10, the minute is 19, and the second is 10. Draw the UML diagram for the class and then implement the class. Write a test program that creates two Time objects (using new Time (), new Time(555550000),…
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