C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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(Java)
The Sculpture Subclass
Write class as follows:
The class is named Sculpture, and it inherits from the Painting class.
It has a private boolean member variable named humanForm
It has a default constructor that assigns the values "No name" to name, "No artist" to artist, -1 to the year, "No medium" to the medium, and false to the humanForm variable. This default constructor calls the five argument constructor.
It has a five-argument constructor to assign values to the name, artist, year, medium, and humanForm variables.
It has a getter and setter for the humanForm variable.
It has a toString() method.
This class contains no other methods
Make sure to include your name, the name of this class, our course number, and the Activity number in a Javadoc comment at the top.
Make sure to write a Javadoc comment for each of these methods.
(Java)
The Abstract Art Class
Write an abstract class as follows:
The class is named Art
It inherits from the Comparable interface
It has a private String member variable named name
It has a private String member variable named artist
It has a private int member variable called year
It has a default constructor that assigns the values "No name" to name, "No artist" to artist and -1 to the year. This default constructor calls the three argument constructor.
It has a three-argument constructor to assign values to the name, artist and year variables.
It has a copy constructor that makes a copy of another non-null Art object
It has getters and setters for the name, artist and year variables
It has a toString() method that creates a string of artist, with name and year tabbed once on subsequent lines (see sample output)
It has an equals method that compares this Art to another Object
It has a compareTo method that compares in this order: 1) artist, 2) name, 3) year
This class contains no…
(The Time class)
Design a class named Time.
The class contains:
- The data fields hour, minute, and second that represent a time.
- A no-arg constructor that creates a Time object for the current time. (The values of the data fields
will represent the current time.)
-A constructor that constructs a Time object with a specified elapsed time since midnight, January
1, 1970, in milliseconds. (The values of the data fields will represent this time.)
-A constructor that constructs a Time object with the specified hour, minute, and second.
- Three getter methods for the data fields hour, minute, and second, respectively.
-A method named setTime (long elapseTime) that sets a new time for the object using the
elapsed time. For example, if the elapsed time is 555550000 milliseconds, the hour is 10, the
minute is 19, and the second is 10.
Draw the UML diagram for the class and then implement the class.
Write a test program that creates two Time objects (using new Time (), new Time(555550000),…
Chapter 11 Solutions
C++ How to Program (10th Edition)
Ch. 11 - Exercises11.3 (Composition as an Alternative to...Ch. 11 - (Inheritance Advantage) Discuss the ways in which...Ch. 11 - (Protected vs. Private Base Classes) Some...Ch. 11 - Prob. 11.6ECh. 11 - Prob. 11.7ECh. 11 - (Quadrilateral Inheritance Hierarchy) Draw an...Ch. 11 - Package Inheritance Hierarchy} Package-delivery...Ch. 11 - (Account Inheritance Hierarchy) Create an...
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- (The Person, Student, Employee, Faculty, and Staff classes) Design a class named Person and its two subclasses named Student and Employee. Make Faculty and Staff subclasses of Employee. A person has a name, address, phone number, and e-mail address. A student has a class status (freshman, sophomore, junior, or senior). Define the status as a constant. An employee has an office, salary, and date hired. Use the MyDate class defined in Programming Exercise 10.14 – see the textbook - to create an object for date hired. A faculty member has office hours and a rank. A staff member has a title. Override the toString method in each class to display the class name and the person's name. Draw the UML diagram for the classes and implement them. Write a test program that creates a Person, Student, Employee, Faculty, and Staff, and invokes their toString() methods.arrow_forward(Inheriting Interface vs. Inheriting Implementation) A derived class can inherit “interface” or “implementation” from a base class. How do inheritance hierarchies designed for inheriting interface differ from those designed for inheriting implementation?arrow_forward(Account class)Create an Account class that a bank might use to represent customers’ bank accounts. Include a data member of type int to represent the account balance. Provide a constructor that receives an initial balance and uses it to initialize the data member. The constructor should validate the initial balance to ensure that it’s greater than or equal to 0. If not, set the balance to 0 and display an error message indicating that the initial balance was invalid. Provide three member functions. Member function credit should add an amount to the current balance. Member function debit should withdraw money from the Account and ensure that the debit amount does not exceed the Account’s balance. If it does, the balance should be left unchanged, and the function should print a message indicating "Debit amount exceeded account balance." Member function get_Balance should return the current balance. Create a program that creates two Account objects and tests the member functions of class…arrow_forward
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