COMPUTER SCIENCE:OVERVIEW-TEXT
COMPUTER SCIENCE:OVERVIEW-TEXT
12th Edition
ISBN: 2810015047178
Author: BROOKSHEAR
Publisher: PEARSON
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Chapter 10.2, Problem 3QE

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Frame buffer:

It is a portion of RAM used to store frame of data that is to be sent continually on the screen.  The size of buffer is the size of the maximum image that can be displayed. It has separate space in the graphic card.

Some points regarding frame buffer:

  • Whenever a pixel is to be displayed on the screen, a value is placed in the memory location of the frame buffer...

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1. Create a Person.java file. Implement the public Person and Student classes in Person.java, including all the variables and methods in the UMLS. Person -name: String -street: String -city: String +Person(String name, String, street, String, city) +getName(): String +setName(String name): void +getStreet(): String +setStreet(String street): void +getCity(): String +setCity(String City): void +toString(): String Student -Id: int +Person(String name, String, street, String, city, int Id) +getId(): int +setId(int Id): void +toString(): String 2. Create a StudentTest.java file. Implement a public StudentTest class with a main method. In the main method, create one student object and print the object using System.out.println(). Your printing result must follow the example output: name: Mike, street: Morris Ave, city: Union, Id: 1000 Hint: You need to modify the toString methods in the Student class and Person class!
1) Apply the Paint Blue algorithm discussed in class to the following Finite Automata. a a a b b a COIS-3050H-R-W01-2025WI-COMB Formal Languages & Automata a b Show the status of the Finite Automata at the conclusion of the Paint Blue Algorithm (mark the visited states with an X and only include edges that have not been followed). 2) Use the pumping lemma to prove the following language is nonregular: L= {ab} = {abbb, aabbbbbb, aaabbbbbbbbb, ...}
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COMPUTER SCIENCE:OVERVIEW-TEXT

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