COMPUTER SCIENCE:OVERVIEW-TEXT
COMPUTER SCIENCE:OVERVIEW-TEXT
12th Edition
ISBN: 2810015047178
Author: BROOKSHEAR
Publisher: PEARSON
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Chapter 10, Problem 30CRP
Program Plan Intro

z-buffer:

z-buffer is a technique in computer graphics that focuses on individual pixels rather than entire object to determine foreground and background. It is used to determine whether an object is visible in a scene. The depth of the generated pixel of an object projected on the screen is stored in buffer, as the depth is represented by z-axis it is known as z-buffer.

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I need help with this in Python (with flowchart): Im creating a reverse guessing game. Then to choose a random number from 1 to 100 and the computer program will attempt to guess it, displaying the directions calculated or not. The guess will be displayed and the user will answer if it was correct or not.  If correct, the game ends, if not then the computer asks if the guess was too high or too low. Finally inputting an answer and the computer generates a new guess within the proper range.  Oh and to make sure the program doesnt guess outside of the ranges produced by the inputs of “too high” and “too low”. The program ending when the user guesses correctly or after the program takes 6 guesses. HELP ASAP!

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COMPUTER SCIENCE:OVERVIEW-TEXT

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