Concept explainers
TeamLeader Class
In a particular factory, a team leader is an hourly paid production worker that leads a small team. In addition to hourly pay, team leaders earn a fixed monthly bonus. Team leaders are required to attend a minimum number of hours of training per year. Design a TeamLeader class that extends the ProductionWorker class you designed in
Want to see the full answer?
Check out a sample textbook solutionChapter 10 Solutions
Starting Out with Java: From Control Structures through Objects (6th Edition)
Additional Engineering Textbook Solutions
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
SURVEY OF OPERATING SYSTEMS
Starting Out with Python (4th Edition)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Degarmo's Materials And Processes In Manufacturing
Modern Database Management
- java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…arrow_forwardclass members are accessible from any location where the class's object is in scope.arrow_forwardCargo Ships This question involves cargo ships that carry a specific number of cargo containers. Each ship has a maximum number of cargo containers that it can hold and a current number of cargo containers that it is holding. You can see more details in the Ship class that is provided for you. Part A For part A, you will be completing the nextToUnload() method. This takes no input and returns a Ship from the ships instance variable that has the highest percentage of its cargo hold filled (as measured by current hold / capacity). If two ships have the same percentage, then it should return the first ship with that percentage. If all of the ships in the ships array are empty (ie. no cargo), the method should return null. Part B For part B, you will complete the two unloadShip methods. The first method takes a Ship object and unloads all of the cargo from that ship. The second method takes a Ship and an int and unloads the specified number of containers from the ship. If the number of…arrow_forward
- arrow_back Starting Out With Visual C# (5th Edition) 5th Edition Chapter 11, Problem 1PP arrow_back_ios PREVIOUS NEXT arrow_forward_ios Question share_out_linedSHARE SOLUTION Chapter 11, Problem 1PP Program Plan Intro Employee and ProductionWorker Classes Program plan: Design the form: Place a three text boxes control on the form, and change its name and properties to get the employee name, number, and hourly pay rate from the user. Place a four label boxes control on the form, and change its name and properties. Place a two radio buttons control on the form, and change its name and properties. Place a one group box control on the form, and change its name and properties. Place a command button on the form, and change its name and properties to retrieve the object properties and then display the values into label box. In code window, write the code: Program.cs: Include the required libraries. Define the namespace “Program11_1”. Define a class “Program”. Define a constructor for the…arrow_forwardFocus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…arrow_forwardcode asaparrow_forward
- Defining Classes Write and document the definition for the Product class. Each Product object has three instance variables: description, productNumber and price. The class has one constructor that takes three parameters in the order productNumber, description and price. The class has one accessor method named getCost(int qty) which returns the price for qty items of the Product. The class has two mutator methods—setPrice() and setDescription()—that modify the corresponding instance variables. The class has a toString() method that returns the Product as a String in the form: 34567: Small Toaster, $ 17.95. Note: use concatenation to construct the returned string. Do not use the String.format() method to format the returned value.arrow_forwardMethod,Field can be accessed from the same class to which they belong.arrow_forwardDesign a class named Pet, which should have the following fields: • name. The name field holds the name of a pet. • animal. The animal field holds the type of animal that a pet is. Example values are “Dog”, “Cat”, and “Bird”. • age. The age field holds the pet’s age. The Pet class should also have the following methods: • setName. The setName method stores a value in the name field. • setAnimal. The setAnimal method stores a value in the animal field. • setAge. The setAge method stores a value in the age field. • getName. The getName method returns the value of the name field. • getAnimal. The getAnimal method returns the value of the animal field. • getAge. The getAge method returns the value of the age field. Write the Java code for the Pet class and demonstrate it.arrow_forward
- Temp Class - Create Temp class whos job is to hold a temp in degrees F and gives methods to get the temp in F, Celsius, and Kelvin. The class should follow the instance variable (field): ftemp (double type that holds F temp)Follow these methods with the class.. Constructor --Will accept Fahrenheit temperature as a double to store it in the ftemp field. setFahrenheit - The setFahrenheit method accepts a Ftemperature as a doubleto stores it in the ftemp field. getFahrenheit - Returns the value of the ftemp field, as a Fahrenheit temperature (no conversion required). getCelsius - Returns the value of the ftemp field converted to Celsius. [C e l s i u s = ( 5.0 / 9.0 ) × ( F a h r e n h e i t − 32 )] getKelvin - Returns the value of the ftemp field converted to Kelvin. [K e l v i n = ( ( 5.0 / 9.0 ) × ( F a h r e n h e i t − 32 ) ) + 273] Exemplify the temp class by writing a (test) program that is separate and promotes users for an F Fahrenheit temp. The program must create an…arrow_forwardAssignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdarrow_forwardHomework Assignment Chapter 10b Create a new Java Project named Chap10b Create a class named Vehicle that acts as a superclass for vehicle types. The Vehicle class contains private data fields for the number of wheels and the average number of miles per gallon. The Vehicle class contains getters and setters for the data fields. The Vehicle class also contains a constructor receiving integer parameters for the number of wheels and average miles per gallons, and a display() method that prints the required output (use get methods). Create two subclasses, Car and MotorCycle, that each extend the Vehicle class. Each subclass contains a constructor that accepts the miles-per-gallon value as an argument and forces the number of wheels to the appropriate value-2 for a MotorCycle and 4 for a Car. Use the superclass constructor to set the wheels and mpg data fields (use the super keyword). Write a UseVehicle class to instantiate one object of each subclass and calls the display method to print…arrow_forward
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT