
Starting Out with C++: Early Objects
8th Edition
ISBN: 9780133360929
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: Addison-Wesley
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Question
Chapter 10, Problem 24RQE
Program Plan Intro
Pointer:
Pointer, the name itself references the purpose of the pointer. Pointers point to a location in memory.
- Pointer is a special type of variable to store the address of the memory location, which can be accessed later.
- If an asterisk “*” operator is present before the variable, then that variable is referred as pointer variable.
- It is also called as dereferencing or indirection operator.
- Pointer is just a type of variable that stores the addresses of other variables.
- Using pointers, we can access the address of a variable; the data stored in that variable can be retrieved.
Syntax of pointer variable declaration:
<variable-type> *<variable-name>;
Constant pointer:
Value that a constant pointer holds can be changed, whereas the address of the pointer variable holds cannot be changed is called as a “constant pointer”.
- Constant pointer is where the address hold by the pointer variables remains constant, whereas the value can change during the execution.
- Address of the pointer remains constant throughout the execution.
Syntax of constant pointer:
<variable-type> * const <variable-name>;
Example:
Consider the below constant pointer definition:
double a = 12.32;
double * const pointer = &a;
- In above statement, the variable “a” is defined with double value and it is pointed by a constant pointer “pointer”, which points to const double.
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I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
• No row may contain the same value twice.
Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
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Chapter 10 Solutions
Starting Out with C++: Early Objects
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