Management Information Systems: Managing The Digital Firm -- Student Value Edition (16th Edition)
16th Edition
ISBN: 9780135191927
Author: Kenneth Laudon, Jane Laudon
Publisher: PEARSON
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Question
Chapter 10, Problem 1IQ
Program Plan Intro
Fantasy sports:
- This sport is one type of online game.
- It is also known as rotisserie or roto.
- In this game, participants collect imaginary or basic teams of actual players of a qualified sport.
- These teams contest depend on the statistical performance of those players in real games.
- Then the given performance is transformed into points that are assembled and calculated based on a roster chosen by a team manager in each fantasy sports.
Expert Solution
Explanation of Solution
Playing fantasy sports:
“Yes”, the user play fantasy sports. He has played four times this game.
Explanation of Solution
Dealing with data about fantasy sports:
“Yes”, the user has worked with fantasy sports data.
- Participants of fantasy sports understand the importance of correct predictions and player analysis.
- The valuable terms in fantasy sports are developing important statistics, performance indicators and information.
- Eventually, the ability of technology and fantasy members to calculate future player performance has developed in both information and accuracy.
- There is a model to calculate the performance of fantasy player. This model is based on the player Performance Prediction Index (PPI).
- It consists of the estimates of all players’ performance.
- The calculation of PPIs uses historical individual player performance information as well as game play information in least-squares regression.
Explanation of Solution
Reason for working in fantasy sports:
- Fantasy sports are games where applicants take on the role of a coach or general manager.
- The coach manager can plan, establish and deliver an appropriate range of sports activities to single person and team
- The sports manager can handle the business matters such as contracts and trade deals, for sports teams and participants.
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Chapter 10 Solutions
Management Information Systems: Managing The Digital Firm -- Student Value Edition (16th Edition)
Ch. 10.2 - Prob. 1.1CQCh. 10.2 - Prob. 1.2CQCh. 10.2 - Prob. 1.3CQCh. 10.2 - Prob. 1.4CQCh. 10.3 - Prob. 2.1CQCh. 10.3 - Prob. 2.2CQCh. 10.3 - Prob. 2.3CQCh. 10.3 - Prob. 2.4CQCh. 10 - Prob. 1IQCh. 10 - Prob. 2IQ
Ch. 10 - Prob. 3IQCh. 10 - Prob. 4IQCh. 10 - Prob. 5IQCh. 10 - Prob. 6IQCh. 10 - Prob. 7IQCh. 10 - Prob. 1RQCh. 10 - Prob. 2RQCh. 10 - Prob. 3RQCh. 10 - Prob. 4RQCh. 10 - Prob. 5RQCh. 10 - Prob. 6RQCh. 10 - Prob. 7DQCh. 10 - Prob. 8DQCh. 10 - Prob. 9DQCh. 10 - Prob. 10HMPCh. 10 - Prob. 11HMPCh. 10 - Prob. 14CTPCh. 10 - Prob. 15CSQCh. 10 - Prob. 16CSQCh. 10 - Prob. 17CSQCh. 10 - Prob. 18MLMCh. 10 - Prob. 19MLM
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