Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
13th Edition
ISBN: 9780134875460
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Chapter 10, Problem 10CRP
Program Plan Intro

An object:

The collection of data that is stored in the scene graph called as an object.

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Distinguish between modeling and rendering as used in computer graphics and Explain why perspective transformations are more preferable to paralleltransformations.
In Computer Graphics, can you emphasize on what types of data uniforms are? Explaining in a very visual and detailed emphasis on what uniforms are?Including how they work in the case of implementing a material system. I know that when looking at a material, it contains some of these properties. A vertex array, shader/texture, and a uniform. I am confused on what information uniforms contain, and what does that tell us in the context of a Material or Material system?Using OpenGL code as an example, if you can also reference to the code I had also attached as well.
answer part 1 only

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Computer Science: An Overview (13th Edition) (What's New in Computer Science)

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