
Concept explainers
To determine: Analysis of original passage, paraphrased passage and identification of weaknesses and plagiarized content.
a.
Original passage:
When the Tesla Model S launched four years ago, the all-electric luxury sedan certainly had its critics. Many of them were executives at German luxury carmakers, quick to dismiss the upstart American carmaker as a quixotic but doomed effort. But as the Model S won plaudits, achieved respectable sales, and captured the public’s imagination, that attitude has changed. And that was before Tesla racked up nearly 400,000 reservations for its Model 3 sedan, which is expected to compete with German mainstays like the Audi A4 and BMW 3-Series. Now Audi, BMW, Mercedes-Benz, and Porsche are downright worried about Tesla. ‘Tesla has promised a lot but has also delivered most of it’ Dieter Zetsche- chairman of Mercedes parent Daimler- said earlier this month.
Paraphrased Passage:
Upon the launch of its Model S, Tesla had many detractors; most were executives at German car companies selling luxury cars. They dismissed the new California- based carmaker as a doomed effort. That attitude has changed as the Model S won praise, racked up considerable sales, and impressed the general public. Most recently, Tesla secured 400,000 early reservations for its Model 3, which will compete with German luxury cars such as the Audi A4 and BMW 3- Series. Now that Tesla has promised a lot has also delivered most of it, said Daimler chairman Dieter Zetche, the German carmaker Audi, Mercedes- Benz, Porsche, and BMW are pretty worried about Tesla.
b.
Original Passage:
Developing casual online game titles can be much less risky than trying to create a game that runs on a console such as an Xbox. Casual games typically cost less than $ 200,000 to produce, and production cycles are only six months to a year. There is no shelf space, packaging, or CD production to pay for. Best of all, there’s more room for innovation
Paraphrased Passage:
The development of casual online games offers less risk than creating games running on Xbox and other consoles. Usually, casual games are cheaper, costing under $ 200,000 to create and 6 to 12 months to produce. Developers save on shelf space, packaging, and CD production too. Moreover, they have more freedom to innovate.
Introduction/case summary (question specific):
Paraphrasing is rewriting an original message using own words. It is a challenge for students and writers. They need to ensure that the original idea is properly rewritten avoiding plagiarism as well.

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Chapter 10 Solutions
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